[wx] Build fixes for wxMSW.
[WebKit.git] / wscript
diff --git a/wscript b/wscript
index 3a9302ace2063ce41cf490ecde26ff8cb4808db7..100f68f49493fb406ed0030c595bf30547297cbc 100644 (file)
--- a/wscript
+++ b/wscript
@@ -48,6 +48,7 @@ if build_port == "wx":
 
 if sys.platform.startswith("win"):
     wk_includes.append(os.path.join(wk_root, 'WebCore','platform','win'))
 
 if sys.platform.startswith("win"):
     wk_includes.append(os.path.join(wk_root, 'WebCore','platform','win'))
+    wk_includes.append(os.path.join(wk_root, 'WebCore','platform','graphics','win'))
 
 windows_deps = [
                 'lib/pthreadVC2.dll',
 
 windows_deps = [
                 'lib/pthreadVC2.dll',
@@ -68,6 +69,7 @@ if build_port == "wx":
         webcore_sources['wx-win'] = [
                'WebCore/platform/graphics/win/GlyphPageTreeNodeCairoWin.cpp',
                'WebCore/platform/graphics/win/TransformationMatrixWin.cpp',
         webcore_sources['wx-win'] = [
                'WebCore/platform/graphics/win/GlyphPageTreeNodeCairoWin.cpp',
                'WebCore/platform/graphics/win/TransformationMatrixWin.cpp',
+               'WebCore/platform/ScrollAnimatorWin.cpp',
                # wxTimer on Windows has a bug that causes it to eat crashes in callbacks
                # so we need to use the Win port's implementation until the wx bug fix is
                # widely available (it was fixed in 2.8.10).
                # wxTimer on Windows has a bug that causes it to eat crashes in callbacks
                # so we need to use the Win port's implementation until the wx bug fix is
                # widely available (it was fixed in 2.8.10).