void* wkCACFLayerGetContextUserData(CACFLayerRef);
-void wkCACFContextInitializeD3DDevice(WKCACFContext*, IDirect3DDevice9*);
+void wkCACFContextSetD3DDevice(WKCACFContext*, IDirect3DDevice9*);
void wkCACFContextReleaseD3DResources(WKCACFContext*);
bool wkCACFContextBeginUpdate(WKCACFContext*, void* buffer, size_t bufferSize, CFTimeInterval time, const CGRect& bounds, const CGRect dirtyRects[], size_t dirtyRectCount);