void generateSubtree(AXCoreObject&);
void updateNode(AXCoreObject&);
- void updateChildren(AXCoreObject&);
+ enum class ResolveNodeChanges : bool { No, Yes };
+ void updateChildren(AXCoreObject&, ResolveNodeChanges = ResolveNodeChanges::Yes);
void updateNodeProperty(AXCoreObject&, AXPropertyName);
void updateNodeAndDependentProperties(AXCoreObject&);