void decrement() override { }
virtual void updateRole() { }
+ bool childrenInitialized() const { return m_childrenInitialized; }
const AccessibilityChildrenVector& children(bool updateChildrenIfNeeded = true) override;
virtual void addChildren() { }
enum class DescendIfIgnored : uint8_t { No, Yes };
#endif
protected: // FIXME: Make the data members private.
- bool childrenInitialized() const { return m_childrenInitialized; }
AccessibilityChildrenVector m_children;
mutable bool m_childrenInitialized { false };
AccessibilityRole m_role { AccessibilityRole::Unknown };