2 * Copyright (C) 2004 Apple Computer, Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
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11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #include "visible_position.h"
28 #include "misc/htmltags.h"
29 #include "rendering/render_line.h"
30 #include "rendering/render_object.h"
31 #include "rendering/render_text.h"
32 #include "xml/dom2_rangeimpl.h"
33 #include "xml/dom_nodeimpl.h"
34 #include "xml/dom_textimpl.h"
37 #include "KWQAssertions.h"
38 #include "KWQLogging.h"
40 #define ASSERT(assertion) assert(assertion)
41 #define LOG(channel, formatAndArgs...) ((void)0)
44 using DOM::CharacterDataImpl;
46 using DOM::offsetInCharacters;
47 using DOM::UsingComposedCharacters;
55 VisiblePosition::VisiblePosition(const Position &pos, EAffinity affinity, EInitHint initHint)
57 init(pos, initHint, affinity);
60 VisiblePosition::VisiblePosition(NodeImpl *node, long offset, EAffinity affinity, EInitHint initHint)
62 init(Position(node, offset), initHint, affinity);
65 VisiblePosition::VisiblePosition(const VisiblePosition &other)
67 m_deepPosition = other.m_deepPosition;
68 m_affinity = other.m_affinity;
71 void VisiblePosition::init(const Position &pos, EInitHint initHint, EAffinity affinity)
73 m_affinity = affinity;
75 // A first step toward eliminating the initHint parameter.
76 // For <br> 0, it's important not to move past the <br>.
77 if (pos.node() && pos.node()->id() == ID_BR && pos.offset() == 0)
93 void VisiblePosition::initUpstream(const Position &pos)
95 Position deepPos = deepEquivalent(pos);
97 if (isCandidate(deepPos)) {
98 m_deepPosition = deepPos;
99 Position next = nextVisiblePosition(deepPos);
100 if (next.isNotNull()) {
101 Position previous = previousVisiblePosition(next);
102 if (previous.isNotNull())
103 m_deepPosition = previous;
107 Position previous = previousVisiblePosition(deepPos);
108 if (previous.isNotNull()) {
109 m_deepPosition = previous;
111 Position next = nextVisiblePosition(deepPos);
112 if (next.isNotNull())
113 m_deepPosition = next;
118 static bool isRenderedBR(NodeImpl *node)
123 RenderObject *renderer = node->renderer();
127 if (renderer->style()->visibility() != VISIBLE)
130 if (renderer->isBR())
136 void VisiblePosition::initDownstream(const Position &pos)
138 Position deepPos = deepEquivalent(pos);
140 if (isCandidate(deepPos)) {
141 m_deepPosition = deepPos;
142 Position previous = previousVisiblePosition(deepPos);
143 if (previous.isNotNull()) {
144 Position next = nextVisiblePosition(previous);
145 if (next.isNotNull())
146 m_deepPosition = next;
149 Position next = nextVisiblePosition(deepPos);
150 if (next.isNotNull()) {
151 m_deepPosition = next;
152 } else if (isRenderedBR(deepPos.node()) && deepPos.offset() == 1) {
153 m_deepPosition = deepPos;
155 Position previous = previousVisiblePosition(deepPos);
156 if (previous.isNotNull())
157 m_deepPosition = previous;
162 VisiblePosition VisiblePosition::next() const
164 VisiblePosition result = VisiblePosition(nextVisiblePosition(m_deepPosition), m_affinity);
165 setAffinityUsingLinePosition(result);
169 VisiblePosition VisiblePosition::previous() const
171 VisiblePosition result = VisiblePosition(previousVisiblePosition(m_deepPosition), DOWNSTREAM);
174 // we should always be able to make the affinity DOWNSTREAM, because going previous from an
175 // UPSTREAM position can never yield another UPSTREAM position (unless line wrap length is 0!).
176 if (result.isNotNull() && m_affinity == UPSTREAM) {
177 VisiblePosition temp = result;
178 temp.setAffinity(UPSTREAM);
179 ASSERT(!visiblePositionsOnDifferentLines(temp, result));
185 Position VisiblePosition::previousVisiblePosition(const Position &pos)
187 if (pos.isNull() || pos.atStart())
190 Position test = deepEquivalent(pos);
191 Position downstreamTest = test.downstream();
192 bool acceptAnyVisiblePosition = !isCandidate(test);
194 Position current = test;
195 while (!current.atStart()) {
196 current = current.previous(UsingComposedCharacters);
197 if (isCandidate(current) && (acceptAnyVisiblePosition || (downstreamTest != current.downstream()))) {
205 Position VisiblePosition::nextVisiblePosition(const Position &pos)
207 if (pos.isNull() || pos.atEnd())
210 Position test = deepEquivalent(pos);
211 bool acceptAnyVisiblePosition = !isCandidate(test);
213 Position current = test;
214 Position downstreamTest = test.downstream();
215 while (!current.atEnd()) {
216 current = current.next(UsingComposedCharacters);
217 if (isCandidate(current) && (acceptAnyVisiblePosition || (downstreamTest != current.downstream()))) {
225 bool VisiblePosition::isCandidate(const Position &pos)
230 RenderObject *renderer = pos.node()->renderer();
234 if (renderer->style()->visibility() != VISIBLE)
237 if (renderer->isReplaced())
238 // return true for replaced elements
239 return pos.offset() == 0 || pos.offset() == 1;
241 if (renderer->isBR()) {
242 if (pos.offset() == 0) {
243 InlineBox* box = static_cast<RenderText*>(renderer)->firstTextBox();
245 // return true for offset 0 into BR element on a line by itself
246 RootInlineBox* root = box->root();
248 return root->firstLeafChild() == box && root->lastLeafChild() == box;
254 if (renderer->isText()) {
255 RenderText *textRenderer = static_cast<RenderText *>(renderer);
256 for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
257 if (pos.offset() >= box->m_start && pos.offset() <= box->m_start + box->m_len) {
258 // return true if in a text node
264 if (renderer->isBlockFlow() && (!renderer->firstChild() || !pos.node()->firstChild()) &&
265 (renderer->height() || pos.node()->id() == ID_BODY)) {
266 // return true for offset 0 into rendered blocks that are empty of rendered kids, but have a height
267 return pos.offset() == 0;
273 Position VisiblePosition::deepEquivalent(const Position &pos)
275 NodeImpl *node = pos.node();
276 long offset = pos.offset();
281 if (isAtomicNode(node))
284 if (offset >= (long)node->childNodeCount()) {
286 NodeImpl *child = node->lastChild();
290 } while (!isAtomicNode(node));
291 return Position(node, node->caretMaxOffset());
294 node = node->childNode(offset);
296 while (!isAtomicNode(node)) {
297 NodeImpl *child = node->firstChild();
302 return Position(node, 0);
305 Position VisiblePosition::downstreamDeepEquivalent() const
307 Position pos = m_deepPosition;
309 if (pos.isNull() || pos.atEnd())
312 Position downstreamTest = pos.downstream();
314 Position current = pos;
315 while (!current.atEnd()) {
316 current = current.next(UsingComposedCharacters);
317 if (isCandidate(current)) {
318 if (downstreamTest != current.downstream())
327 Position VisiblePosition::rangeCompliantEquivalent(const Position &pos)
329 NodeImpl *node = pos.node();
333 // FIXME: This clamps out-of-range values.
334 // Instead we should probably assert, and not use such values.
336 long offset = pos.offset();
337 if (!offsetInCharacters(node->nodeType()) && isAtomicNode(node) && offset > 0)
338 return Position(node->parentNode(), node->nodeIndex() + 1);
340 return Position(node, kMax(0L, kMin(offset, maxOffset(node))));
343 long VisiblePosition::maxOffset(const NodeImpl *node)
345 return offsetInCharacters(node->nodeType()) ? (long)static_cast<const CharacterDataImpl *>(node)->length() : (long)node->childNodeCount();
348 bool VisiblePosition::isAtomicNode(const NodeImpl *node)
350 return node && (!node->hasChildNodes() || (node->id() == ID_OBJECT && node->renderer() && node->renderer()->isReplaced()));
353 QChar VisiblePosition::character() const
355 Position pos = position();
356 NodeImpl *node = pos.node();
357 if (!node || !node->isTextNode()) {
360 TextImpl *textNode = static_cast<TextImpl *>(pos.node());
361 long offset = pos.offset();
362 if ((unsigned)offset >= textNode->length()) {
365 return textNode->data()[offset];
368 bool isEqualIgnoringAffinity(const VisiblePosition &a, const VisiblePosition &b)
370 bool result = a.m_deepPosition == b.m_deepPosition;
372 // We want to catch cases where positions are equal, but affinities are not, since
373 // this is very likely a bug, given the places where this call is used. The difference
374 // is very likely due to code that set the affinity on a VisiblePosition "by hand" and
375 // did so incorrectly.
376 ASSERT(a.m_affinity == b.m_affinity);
381 bool isNotEqualIgnoringAffinity(const VisiblePosition &a, const VisiblePosition &b)
383 return !isEqualIgnoringAffinity(a, b);
386 void VisiblePosition::debugPosition(const char *msg) const
389 fprintf(stderr, "Position [%s]: null\n", msg);
391 fprintf(stderr, "Position [%s]: %s [%p] at %ld\n", msg, m_deepPosition.node()->nodeName().string().latin1(), m_deepPosition.node(), m_deepPosition.offset());
395 void VisiblePosition::formatForDebugger(char *buffer, unsigned length) const
397 m_deepPosition.formatForDebugger(buffer, length);
401 Range makeRange(const VisiblePosition &start, const VisiblePosition &end)
403 Position s = start.position();
404 Position e = end.position();
405 return Range(s.node(), s.offset(), e.node(), e.offset());
408 VisiblePosition startVisiblePosition(const Range &r, EAffinity affinity)
410 return VisiblePosition(r.startContainer().handle(), r.startOffset(), affinity);
413 VisiblePosition endVisiblePosition(const Range &r, EAffinity affinity)
415 return VisiblePosition(r.endContainer().handle(), r.endOffset(), affinity);
418 bool setStart(Range &r, const VisiblePosition &c)
420 RangeImpl *ri = r.handle();
423 Position p = c.position();
425 ri->setStart(p.node(), p.offset(), code);
429 bool setEnd(Range &r, const VisiblePosition &c)
431 RangeImpl *ri = r.handle();
434 Position p = c.position();
436 ri->setEnd(p.node(), p.offset(), code);
440 void setAffinityUsingLinePosition(VisiblePosition &pos)
442 // When not moving across line wrap, make sure to end up with DOWNSTREAM affinity.
443 if (pos.isNotNull() && pos.affinity() == UPSTREAM) {
444 VisiblePosition temp(pos);
445 temp.setAffinity(DOWNSTREAM);
446 if (!visiblePositionsOnDifferentLines(temp, pos))
447 pos.setAffinity(DOWNSTREAM);
451 DOM::NodeImpl *enclosingBlockFlowElement(const VisiblePosition &vp)
456 return vp.position().node()->enclosingBlockFlowElement();
459 bool visiblePositionsOnDifferentLines(const VisiblePosition &pos1, const VisiblePosition &pos2)
461 if (pos1.isNull() || pos2.isNull())
466 Position p1 = pos1.deepEquivalent();
467 Position p2 = pos2.deepEquivalent();
468 RenderObject *r1 = p1.node()->renderer();
469 RenderObject *r2 = p2.node()->renderer();
470 if (r1->isBlockFlow() || r2->isBlockFlow())
471 return r1 == r2 ? false : true;
472 InlineBox *b1 = r1 ? r1->inlineBox(p1.offset(), pos1.affinity()) : 0;
473 InlineBox *b2 = r2 ? r2->inlineBox(p2.offset(), pos2.affinity()) : 0;
474 return (b1 && b2 && b1->root() != b2->root());
477 enum EBlockRelationship {
479 SameBlockRelationship,
480 PeerBlockRelationship,
481 AncestorBlockRelationship,
482 DescendantBlockRelationship,
483 OtherBlockRelationship
486 static EBlockRelationship blockRelationship(const VisiblePosition &pos1, const VisiblePosition &pos2)
488 if (pos1.isNull() || pos2.isNull())
489 return NoBlockRelationship;
491 return SameBlockRelationship;
493 Position p1 = pos1.deepEquivalent();
494 Position p2 = pos2.deepEquivalent();
495 NodeImpl *b1 = p1.node()->enclosingBlockFlowElement();
496 NodeImpl *b2 = p2.node()->enclosingBlockFlowElement();
498 return NoBlockRelationship;
500 return SameBlockRelationship;
501 if (b1->parentNode() == b2->parentNode())
502 return PeerBlockRelationship;
503 if (b2->isAncestor(b1))
504 return AncestorBlockRelationship;
505 if (b1->isAncestor(b2))
506 return DescendantBlockRelationship;
507 return OtherBlockRelationship;
510 bool visiblePositionsInDifferentBlocks(const VisiblePosition &pos1, const VisiblePosition &pos2)
512 switch (blockRelationship(pos1, pos2)) {
513 case NoBlockRelationship:
514 case SameBlockRelationship:
516 case PeerBlockRelationship:
517 case AncestorBlockRelationship:
518 case DescendantBlockRelationship:
519 case OtherBlockRelationship:
522 ASSERT_NOT_REACHED();
526 bool isFirstVisiblePositionOnLine(const VisiblePosition &pos)
531 VisiblePosition previous = pos.previous();
532 return previous.isNull() || visiblePositionsOnDifferentLines(pos, previous);
535 bool isFirstVisiblePositionInParagraph(const VisiblePosition &pos)
540 return pos.deepEquivalent().upstream().node()->id() == ID_BR || isFirstVisiblePositionInBlock(pos);
543 bool isFirstVisiblePositionInBlock(const VisiblePosition &pos)
548 Position upstream = pos.deepEquivalent().upstream();
549 return upstream.node()->isBlockFlow() && upstream.offset() == 0;
552 bool isFirstVisiblePositionInNode(const VisiblePosition &pos, const NodeImpl *node)
557 VisiblePosition previous = pos.previous();
558 return previous.isNull() || !previous.deepEquivalent().node()->isAncestor(node);
561 bool isLastVisiblePositionOnLine(const VisiblePosition &pos)
566 VisiblePosition next = pos.next();
567 return next.isNull() || visiblePositionsOnDifferentLines(pos, next);
570 bool isLastVisiblePositionInParagraph(const VisiblePosition &pos)
575 return pos.deepEquivalent().downstream().node()->id() == ID_BR || isLastVisiblePositionInBlock(pos);
578 bool isLastVisiblePositionInBlock(const VisiblePosition &pos)
583 VisiblePosition next = pos.next();
587 switch (blockRelationship(pos, next)) {
588 case NoBlockRelationship:
589 case SameBlockRelationship:
590 case AncestorBlockRelationship:
592 case OtherBlockRelationship:
593 case PeerBlockRelationship:
594 case DescendantBlockRelationship:
597 ASSERT_NOT_REACHED();
601 bool isLastVisiblePositionInNode(const VisiblePosition &pos, const NodeImpl *node)
606 VisiblePosition next = pos.next();
607 return next.isNull() || !next.deepEquivalent().node()->isAncestor(node);