+2007-10-07 Nikolas Zimmermann <zimmermann@kde.org>
+
+ Reviewed by Eric.
+
+ Update results after the rotation & baseline-shift fixes.
+
+ * svg/W3C-SVG-1.1/text-align-04-b-expected.checksum:
+ * svg/W3C-SVG-1.1/text-align-04-b-expected.png:
+ * svg/W3C-SVG-1.1/text-align-04-b-expected.txt:
+ * svg/W3C-SVG-1.1/text-path-01-b-expected.checksum:
+ * svg/W3C-SVG-1.1/text-path-01-b-expected.png:
+ * svg/W3C-SVG-1.1/text-path-01-b-expected.txt:
+ * svg/batik/text/longTextOnPath-expected.checksum:
+ * svg/batik/text/longTextOnPath-expected.png:
+ * svg/batik/text/longTextOnPath-expected.txt:
+ * svg/batik/text/smallFonts-expected.txt:
+ * svg/batik/text/textEffect3-expected.checksum:
+ * svg/batik/text/textEffect3-expected.png:
+ * svg/batik/text/textEffect3-expected.txt:
+ * svg/batik/text/textGlyphOrientationHorizontal-expected.checksum:
+ * svg/batik/text/textGlyphOrientationHorizontal-expected.png:
+ * svg/batik/text/textGlyphOrientationHorizontal-expected.txt:
+ * svg/batik/text/textLayout2-expected.checksum:
+ * svg/batik/text/textLayout2-expected.png:
+ * svg/batik/text/textLayout2-expected.txt:
+ * svg/batik/text/textOnPath-expected.checksum:
+ * svg/batik/text/textOnPath-expected.png:
+ * svg/batik/text/textOnPath-expected.txt:
+ * svg/batik/text/textOnPath2-expected.checksum:
+ * svg/batik/text/textOnPath2-expected.png:
+ * svg/batik/text/textOnPath2-expected.txt:
+ * svg/batik/text/textOnPath3-expected.checksum:
+ * svg/batik/text/textOnPath3-expected.png:
+ * svg/batik/text/textOnPath3-expected.txt:
+ * svg/batik/text/textOnPathSpaces-expected.checksum:
+ * svg/batik/text/textOnPathSpaces-expected.png:
+ * svg/batik/text/textOnPathSpaces-expected.txt:
+ * svg/batik/text/verticalText-expected.txt:
+ * svg/batik/text/verticalTextOnPath-expected.checksum:
+ * svg/batik/text/verticalTextOnPath-expected.png:
+ * svg/batik/text/verticalTextOnPath-expected.txt:
+ * svg/text/text-align-04-b-expected.checksum:
+ * svg/text/text-align-04-b-expected.png:
+ * svg/text/text-align-04-b-expected.txt:
+ * svg/text/text-path-01-b-expected.checksum:
+ * svg/text/text-path-01-b-expected.png:
+ * svg/text/text-path-01-b-expected.txt:
+
2007-10-07 Mark Rowe <mrowe@apple.com>
Reviewed by Maciej.
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+2007-10-07 Nikolas Zimmermann <zimmermann@kde.org>
+
+ Reviewed by Eric.
+
+ Fix some issues with rotation & baseline-shift, when spanning
+ across <tspan> elements. Highlighted by the existing batik tests.
+
+ * rendering/SVGCharacterLayoutInfo.cpp:
+ (WebCore::SVGCharacterLayoutInfo::SVGCharacterLayoutInfo):
+ (WebCore::SVGCharacterLayoutInfo::processedChunk):
+ (WebCore::SVGChar::characterTransform):
+ * rendering/SVGCharacterLayoutInfo.h:
+ * rendering/SVGInlineTextBox.cpp:
+ (WebCore::SVGInlineTextBox::calculateGlyphBoundaries):
+ (WebCore::SVGInlineTextBox::paintCharacters):
+ (WebCore::SVGInlineTextBox::paintDecoration):
+ * rendering/SVGRootInlineBox.cpp:
+ (WebCore::SVGRootInlineBox::buildLayoutInformationForTextBox):
+
2007-10-07 Mark Rowe <mrowe@apple.com>
Reviewed by Maciej.
SVGCharacterLayoutInfo::SVGCharacterLayoutInfo()
: curx(0.0)
, cury(0.0)
+ , angle(0.0)
, dx(0.0)
, dy(0.0)
, shiftx(0.0)
baselineShiftStackWalk();
}
-void SVGCharacterLayoutInfo::processedChunk(float lastShiftX, float lastShiftY)
+void SVGCharacterLayoutInfo::processedChunk(float savedShiftX, float savedShiftY)
{
// baseline-shift doesn't span across ancestors, unlike dx/dy.
- curx += lastShiftX - shiftx;
- cury += lastShiftY - shifty;
+ curx += savedShiftX - shiftx;
+ cury += savedShiftY - shifty;
+
+ if (inPathLayout()) {
+ shiftx = savedShiftX;
+ shifty = savedShiftY;
+ }
+
+ // rotation also doesn't span
+ angle = 0.0;
if (xStackChanged) {
ASSERT(!xStack.isEmpty());
}
}
+AffineTransform SVGChar::characterTransform() const
+{
+ AffineTransform ctm;
+
+ // Rotate character around angle
+ ctm.translate(x, y);
+ ctm.rotate(angle);
+ ctm.translate(-x, -y);
+
+ // Apply transformations which have to be applied after
+ // the rotation - only happens with textPath.
+ ctm.translate(pathXShift, pathYShift);
+
+ return ctm;
+}
+
} // namespace WebCore
#endif // ENABLE(SVG)
float angleValueNext() const;
float baselineShiftValueNext() const;
- void processedChunk(float lastShiftX, float lastShiftY);
+ void processedChunk(float savedShiftX, float savedShiftY);
void processedSingleCharacter();
bool nextPathLayoutPointAndAngle(float& x, float& y, float& angle, float glyphAdvance, float newOffset);
float curx;
float cury;
+ // Global rotation
+ float angle;
+
// Accumulated dx/dy values
float dx;
float dy;
- // Accumulated applied shift values
+ // Accumulated baseline-shift values
float shiftx;
float shifty;
struct SVGChar {
float x;
float y;
+ float angle;
- AffineTransform transform;
+ float pathXShift;
+ float pathYShift;
// Determines wheter this char is visible (ie. false for chars "off" the text layout path)
bool visible : 1;
// Determines wheter this char starts a new chunk
bool newTextChunk : 1;
+
+ // Helper method
+ AffineTransform characterTransform() const;
};
struct SVGInlineBoxCharacterRange {
FloatRect glyphRect(x1, y1, x2 - x1, y2 - y1);
// Take per-character transformations into account
- if (!svgChar.transform.isIdentity())
- glyphRect = svgChar.transform.mapRect(glyphRect);
+ AffineTransform ctm = svgChar.characterTransform();
+ if (!ctm.isIdentity())
+ glyphRect = ctm.mapRect(glyphRect);
return glyphRect;
}
if (*font != paintInfo.context->font())
paintInfo.context->setFont(*font);
- if (!svgChar.transform.isIdentity())
- paintInfo.context->concatCTM(svgChar.transform);
+ AffineTransform ctm = svgChar.characterTransform();
+ if (!ctm.isIdentity())
+ paintInfo.context->concatCTM(ctm);
// 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
// and marked text.
if (setShadow)
paintInfo.context->clearShadow();
- if (!svgChar.transform.isIdentity())
- paintInfo.context->concatCTM(svgChar.transform.inverse());
+ if (!ctm.isIdentity())
+ paintInfo.context->concatCTM(ctm.inverse());
}
void SVGInlineTextBox::paintSelection(int boxStartOffset, const SVGChar& svgChar, const UChar* chars, int length, GraphicsContext* p, RenderStyle* style, const Font* f)
context->save();
context->beginPath();
- if (!svgChar.transform.isIdentity())
- context->concatCTM(svgChar.transform);
+ AffineTransform ctm = svgChar.characterTransform();
+ if (!ctm.isIdentity())
+ context->concatCTM(ctm);
if (isFilled) {
if (RenderObject* fillObject = info.fillServerMap.get(decoration)) {
svgChar.drawnSeperated = false;
svgChar.newTextChunk = false;
- float angle = 0.0;
float glyphWidth = 0.0;
float glyphHeight = 0.0;
else if (assignedY && isVerticalText)
newOffset = info.cury;
- svgChar.visible = info.nextPathLayoutPointAndAngle(info.curx, info.cury, angle, glyphAdvance, newOffset);
+ svgChar.visible = info.nextPathLayoutPointAndAngle(info.curx, info.cury, info.angle, glyphAdvance, newOffset);
+ svgChar.drawnSeperated = true;
}
- float dx = 0.0;
- float dy = 0.0;
-
// Apply x-axis shift
if (info.dxValueAvailable()) {
- dx = info.dxValueNext();
svgChar.drawnSeperated = true;
+ float dx = info.dxValueNext();
info.dx += dx;
if (!info.inPathLayout())
// Apply y-axis shift
if (info.dyValueAvailable()) {
- dy = info.dyValueNext();
svgChar.drawnSeperated = true;
+ float dy = info.dyValueNext();
info.dy += dy;
if (!info.inPathLayout())
}
// Apply rotation
- if (info.angleValueAvailable()) {
- svgChar.drawnSeperated = true;
- angle = info.angleValueNext();
- }
+ if (info.angleValueAvailable())
+ info.angle = info.angleValueNext();
// Apply baseline-shift
if (info.baselineShiftValueAvailable()) {
svgChar.drawnSeperated = true;
float shift = info.baselineShiftValueNext();
- if (isVerticalText) {
+ if (isVerticalText)
info.shiftx += shift;
- info.curx += shift;
- } else {
+ else
info.shifty -= shift;
- info.cury -= shift;
- }
}
svgChar.x = info.curx;
svgChar.y = info.cury;
- float pathXShift = 0.0;
- float pathYShift = 0.0;
+ // For text paths any shift (dx/dy/baseline-shift) has to be applied after the rotation
+ if (!info.inPathLayout()) {
+ svgChar.x += info.shiftx;
+ svgChar.y += info.shifty;
- // Correct character position for text on path layout
- // All placed characters on a path use absolute positioning (internally).
- // So we still have to apply baseline-shift/dx/dy corrections manually.
- if (info.inPathLayout()) {
- svgChar.drawnSeperated = true;
+ svgChar.pathXShift = 0.0;
+ svgChar.pathYShift = 0.0;
+ } else {
+ svgChar.pathXShift = info.dx + info.shiftx;
+ svgChar.pathYShift = info.dy + info.shifty;
// Translate to glyph midpoint
if (isVerticalText)
- pathYShift = glyphHeight / 2.0;
+ svgChar.pathYShift -= glyphHeight / 2.0;
else
- pathXShift = glyphWidth / 2.0;
-
- // Respect accumulated dx/dy values
- pathXShift -= info.dx;
- pathYShift -= info.dy;
-
- // Alter character position
- svgChar.x -= pathXShift;
- svgChar.y -= pathYShift;
+ svgChar.pathXShift -= glyphWidth / 2.0;
}
-
+
// Correct character position for vertical text layout
if (isVerticalText) {
svgChar.drawnSeperated = true;
svgChar.y += glyphHeight;
}
- // Setup affine transform for single glyph
- if (angle != 0.0) {
- AffineTransform rotationMatrix;
-
- rotationMatrix.translate(svgChar.x + pathXShift, svgChar.y + pathYShift);
- rotationMatrix.rotate(angle);
- rotationMatrix.translate(-svgChar.x - pathXShift, -svgChar.y - pathYShift);
-
- svgChar.transform = rotationMatrix;
- }
+ // Record angle if specified
+ svgChar.angle = info.angle;
+ if (svgChar.angle != 0.0)
+ svgChar.drawnSeperated = true;
// Advance current position
if (!isVerticalText)