// ATSUI can't draw beyond -32768 to +32767 so we translate the CTM and tell ATSUI to draw at (0, 0).
CGContextRef context = graphicsContext->platformContext();
- float colors[4];
+ CGFloat colors[4];
graphicsContext->pen().color().getRGBA(colors[0], colors[1], colors[2], colors[3]);
static CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
wkSetCGFontRenderingMode(cgContext, drawFont);
CGContextSetFontSize(cgContext, 1.0f);
- float colors[4];
+ CGFloat colors[4];
context->pen().color().getRGBA(colors[0], colors[1], colors[2], colors[3]);
static CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();