html/canvas/ArrayBuffer.cpp
html/canvas/ArrayBufferView.cpp
+ html/canvas/CanvasContextAttributes.cpp
html/canvas/CanvasGradient.cpp
html/canvas/CanvasPattern.cpp
html/canvas/CanvasPixelArray.cpp
)
ENDIF ()
+IF (ENABLE_WEBGL)
+ LIST(APPEND WebCore_INCLUDE_DIRECTORIES
+ ${OPENGL_INCLUDE_DIR}
+ ${THIRDPARTY_DIR}/ANGLE/src
+ ${THIRDPARTY_DIR}/ANGLE/include
+ ${THIRDPARTY_DIR}/ANGLE/include/GLSLANG
+ )
+ LIST(APPEND WebCore_LIBRARIES
+ ${OPENGL_gl_LIBRARY}
+ )
+ LIST(APPEND WebCore_SOURCES
+ ${DERIVED_SOURCES_WEBCORE_DIR}/glslang.cpp
+ ${DERIVED_SOURCES_WEBCORE_DIR}/glslang_tab.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/CodeGenGLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/Compiler.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/debug.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/InfoSink.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/Initialize.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/InitializeDll.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/Intermediate.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/intermOut.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/IntermTraverse.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/ossource_posix.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/OutputGLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/OutputHLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/parseConst.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/ParseHelper.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/PoolAlloc.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/atom.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/cpp.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/cppstruct.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/memory.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/scanner.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/symbols.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/preprocessor/tokens.c
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/QualifierAlive.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/RemoveTree.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/SearchSymbol.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/ShaderLang.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/SymbolTable.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/VersionGLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/TranslatorGLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/TranslatorHLSL.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/UnfoldSelect.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/util.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/ValidateLimitations.cpp
+ ${THIRDPARTY_DIR}/ANGLE/src/compiler/VariableInfo.cpp
+
+ bindings/js/JSWebGLRenderingContextCustom.cpp
+
+ html/canvas/WebGLBuffer.cpp
+ html/canvas/WebGLContextAttributes.cpp
+ html/canvas/WebGLContextEvent.cpp
+ html/canvas/WebGLFramebuffer.cpp
+ html/canvas/WebGLGetInfo.cpp
+ html/canvas/WebGLObject.cpp
+ html/canvas/WebGLProgram.cpp
+ html/canvas/WebGLRenderbuffer.cpp
+ html/canvas/WebGLRenderingContext.cpp
+ html/canvas/WebGLShader.cpp
+ html/canvas/WebGLTexture.cpp
+ html/canvas/WebGLUniformLocation.cpp
+ html/canvas/WebGLVertexArrayObjectOES.cpp
+ html/canvas/WebGLExtension.cpp
+ html/canvas/OESStandardDerivatives.cpp
+ html/canvas/OESTextureFloat.cpp
+ html/canvas/OESVertexArrayObject.cpp
+ html/canvas/WebKitLoseContext.cpp
+
+ platform/graphics/ANGLEWebKitBridge.cpp
+ platform/graphics/gpu/DrawingBuffer.cpp
+ platform/graphics/GraphicsContext3D.cpp
+ platform/graphics/opengl/Extensions3DOpenGL.cpp
+ platform/graphics/opengl/GraphicsContext3DOpenGL.cpp
+ )
+ENDIF ()
+
# Modules that the bindings generator scripts may use
SET(SCRIPTS_BINDINGS
${WEBCORE_DIR}/bindings/scripts/IDLParser.pm
SET(WebCore_LINK_FLAGS "")
INCLUDE_IF_EXISTS(${WEBCORE_DIR}/CMakeLists${PORT}.txt)
+# ANGLE tokenizer & parser
+ADD_CUSTOM_COMMAND(
+ OUTPUT ${DERIVED_SOURCES_WEBCORE_DIR}/glslang.cpp
+ MAIN_DEPENDENCY ${THIRDPARTY_DIR}/ANGLE/src/compiler/glslang.l
+ COMMAND ${FLEX_EXECUTABLE} --noline --nounistd --outfile=glslang.cpp ${THIRDPARTY_DIR}/ANGLE/src/compiler/glslang.l
+ WORKING_DIRECTORY ${DERIVED_SOURCES_WEBCORE_DIR}
+ VERBATIM)
+
+ADD_CUSTOM_COMMAND(
+ OUTPUT ${DERIVED_SOURCES_WEBCORE_DIR}/glslang_tab.cpp ${DERIVED_SOURCES_WEBCORE_DIR}/glslang_tab.h
+ MAIN_DEPENDENCY ${THIRDPARTY_DIR}/ANGLE/src/compiler/glslang.y
+ COMMAND ${BISON_EXECUTABLE} --no-lines --defines=glslang_tab.h --skeleton=yacc.c --output=glslang_tab.cpp ${THIRDPARTY_DIR}/ANGLE/src/compiler/glslang.y
+ WORKING_DIRECTORY ${DERIVED_SOURCES_WEBCORE_DIR}
+ VERBATIM)
# All Web Inspector generated files are created with this one call to CodeGeneratorInspector.pm
ADD_CUSTOM_COMMAND(