texImage2D pixel junk for transparency
authoroliver@apple.com <oliver@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Sun, 6 Dec 2009 11:37:14 +0000 (11:37 +0000)
committeroliver@apple.com <oliver@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Sun, 6 Dec 2009 11:37:14 +0000 (11:37 +0000)
commit68a1faf27dad0924c3d5a5e660ee40c2e5fa4e1f
treedb01b0f4fe6aec1bd793881afac2a10cf7916416
parentcb3cc637309a6dcd7edd9dc12fdfcfb49ea526f2
texImage2D pixel junk for transparency
https://bugs.webkit.org/show_bug.cgi?id=32188

Reviewed by Maciej Stachowiak

Use kCGBlendModeCopy when drawing an image to the intermediate context
used to create a GL texture.

No test as we don't currently have any mechanism to retrieve pixel data
from the webgl context.

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@51740 268f45cc-cd09-0410-ab3c-d52691b4dbfc
WebCore/ChangeLog
WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp