[GStreamer] Don't use GraphicsContext3D in VideoTextureCoperGStreamer
https://bugs.webkit.org/show_bug.cgi?id=174774
Reviewed by Carlos Garcia Campos.
VideoTextureCoperGStreamer class creates a new GraphicsContext3D internally
that's used to render to whichever OpenGL context is current. Such usage
doesn't add anything to the user since there's no underlying offscreen-based
OpenGL context created, and instead all GraphicsContext3D calls are directly
translated to usual OpenGL API calls. We should avoid using GraphicsContext3D
in such cases and instead use direct OpenGL API calls.
This patch achieves that for the VideoTextureCoperGStreamer class. A
GraphicsContext3D object is still created because it's needed to construct an
instance of the TextureMapperShaderProgram class, but this will be removed as
soon as TextureMapperShaderProgram drops the GraphicsContext3D dependence.
No new tests -- no change in behavior.
* platform/graphics/gstreamer/VideoTextureCopierGStreamer.cpp:
(WebCore::VideoTextureCopierGStreamer::VideoTextureCopierGStreamer):
(WebCore::VideoTextureCopierGStreamer::~VideoTextureCopierGStreamer):
(WebCore::VideoTextureCopierGStreamer::copyVideoTextureToPlatformTexture):
* platform/graphics/gstreamer/VideoTextureCopierGStreamer.h:
(WebCore::VideoTextureCopierGStreamer::resultTexture):
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@220402
268f45cc-cd09-0410-ab3c-
d52691b4dbfc