Printing WebGL canvases in Chrome uses stale data after first print
authorcommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 21 Feb 2013 01:35:01 +0000 (01:35 +0000)
committercommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 21 Feb 2013 01:35:01 +0000 (01:35 +0000)
commit2ee2ca1aa5c075a22cccec1e1c7a80a5bb6cc7d4
treedef445cdb7c2fd50d391fd1ce9d8e295011f3fba
parent817c497b82e66eb2714a7b4db0ececc5f430236f
Printing WebGL canvases in Chrome uses stale data after first print
https://bugs.webkit.org/show_bug.cgi?id=110003

Patch by Brandon Jones <bajones@google.com> on 2013-02-20
Reviewed by Kenneth Russell.

Unable to validate printed content automatically. No regression in existing WebGL tests.

 * html/canvas/WebGLRenderingContext.cpp:
 (WebCore):
 (WebCore::WebGLRenderingContext::paintRenderingResultsToCanvas):

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@143545 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/WebCore/ChangeLog
Source/WebCore/html/canvas/WebGLRenderingContext.cpp