void* wkCACFContextGetUserData(WKCACFContext*);
void wkCACFContextSetUserData(WKCACFContext*, void*);
+void* wkCACFLayerGetContextUserData(CACFLayerRef);
+
void wkCACFContextInitializeD3DDevice(WKCACFContext*, IDirect3DDevice9*);
void wkCACFContextReleaseD3DResources(WKCACFContext*);