painter->setBackground(currentBackground);
}
-void GraphicsContext::drawImage(ImageBuffer* buffer, const FloatRect& srcRect, const FloatRect& destRect)
+void GraphicsContext::drawImage(ImageBuffer* buffer, const FloatRect& srcRect, const FloatRect& dstRect)
{
QPainter* painter = static_cast<QPainter*>(platformContext());
QPixmap px = *buffer->pixmap();