d->repaintRects->append(new RenderObject::RepaintInfo(o, r));
}
+Node* FrameView::layoutRoot() const
+{
+ return layoutPending() ? 0 : d->layoutRoot.get();
+}
+
void FrameView::layout(bool allowSubtree)
{
d->layoutTimer.stop();
}
}
-bool FrameView::layoutPending()
+bool FrameView::layoutPending() const
{
return d->layoutTimer.isActive();
}