while (o && o!=e)
{
- if (o->style()->userSelect())
+ if (o->style()->userSelect() != SELECT_NONE)
o->setSelectionState(SelectionInside);
// kdDebug( 6040 ) << "setting selected " << o << ", " << o->isText() << endl;
RenderObject* no = 0;
o=no;
}
- if (s->style()->userSelect())
+ if (s->style()->userSelect() != SELECT_NONE)
s->setSelectionState(SelectionStart);
- if (e->style()->userSelect())
+ if (e->style()->userSelect() != SELECT_NONE)
e->setSelectionState(SelectionEnd);
- if (s == e && s->style()->userSelect())
+ if (s == e && s->style()->userSelect() != SELECT_NONE)
s->setSelectionState(SelectionBoth);
#if APPLE_CHANGES