}
}
+void RenderLayerBacking::setIsScrollCoordinatedWithViewportConstrainedRole(bool viewportCoordinated)
+{
+ m_graphicsLayer->setAllowsBackingStoreDetachment(!viewportCoordinated);
+}
+
GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
{
unsigned phase = 0;