- context.stencilOp(GraphicsContext3D::KEEP, GraphicsContext3D::KEEP, GraphicsContext3D::KEEP);
- context.stencilFunc(GraphicsContext3D::EQUAL, clipState.stencilIndex - 1, clipState.stencilIndex - 1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_EQUAL, clipState.stencilIndex - 1, clipState.stencilIndex - 1);