FEGaussianBlur(Filter*, float, float, EdgeModeType);
- static inline void kernelPosition(int boxBlur, unsigned& std, int& dLeft, int& dRight);
inline void platformApply(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* tmpPixelArray, unsigned kernelSizeX, unsigned kernelSizeY, IntSize& paintSize);
inline void platformApplyGeneric(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* tmpPixelArray, unsigned kernelSizeX, unsigned kernelSizeY, IntSize& paintSize);
EdgeModeType m_edgeMode;
};
-inline void FEGaussianBlur::kernelPosition(int boxBlur, unsigned& std, int& dLeft, int& dRight)
-{
- // check http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement for details
- switch (boxBlur) {
- case 0:
- if (!(std % 2)) {
- dLeft = std / 2 - 1;
- dRight = std - dLeft;
- } else {
- dLeft = std / 2;
- dRight = std - dLeft;
- }
- break;
- case 1:
- if (!(std % 2)) {
- dLeft++;
- dRight--;
- }
- break;
- case 2:
- if (!(std % 2)) {
- dRight++;
- std++;
- }
- break;
- }
-}
-
} // namespace WebCore
#endif // FEGaussianBlur_h