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32 #include "GraphicsContext.h"
33 #include "PlatformContextSkia.h"
34 #include "RenderPath.h"
35 #include "SkiaUtils.h"
38 #include "SVGPaintServer.h"
44 bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const
49 if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this))
52 GraphicsContext* scratch = scratchContext();
54 applyStrokeStyleToContext(scratch, style(), this);
57 scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
59 paint.getFillPath(*path().platformPath(), &strokePath);
60 bool contains = SkPathContainsPoint(&strokePath, point,
61 SkPath::kWinding_FillType);