1 /* This file is part of the KDE project
3 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
4 * 1999 Lars Knoll <knoll@kde.org>
5 * 1999 Antti Koivisto <koivisto@kde.org>
6 * 2000 Dirk Mueller <mueller@kde.org>
7 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
8 * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details.
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 * Boston, MA 02111-1307, USA.
27 #include "FrameView.h"
29 #include "AXObjectCache.h"
30 #include "CachedImage.h"
32 #include "EventNames.h"
34 #include "FrameTree.h"
35 #include "HTMLDocument.h"
36 #include "HTMLFrameSetElement.h"
37 #include "HTMLInputElement.h"
38 #include "HTMLNames.h"
40 #include "MouseEvent.h"
41 #include "MouseEventWithHitTestResults.h"
42 #include "OverflowEvent.h"
43 #include "PlatformKeyboardEvent.h"
44 #include "PlatformScrollBar.h"
45 #include "PlatformWheelEvent.h"
46 #include "RenderArena.h"
47 #include "RenderPart.h"
48 #include "RenderText.h"
49 #include "RenderView.h"
50 #include "SelectionController.h"
52 #include "cssstyleselector.h"
55 #include "XLinkNames.h"
57 #include "SVGCursorElement.h"
58 #include "SVGLength.h"
63 using namespace EventNames;
64 using namespace HTMLNames;
66 using namespace SVGNames;
69 struct ScheduledEvent {
70 RefPtr<Event> m_event;
71 RefPtr<EventTargetNode> m_eventTarget;
75 class FrameViewPrivate {
77 FrameViewPrivate(FrameView* view)
79 , layoutTimer(view, &FrameView::layoutTimerFired)
80 , hoverTimer(view, &FrameView::hoverTimerFired)
82 , m_mediaType("screen")
83 , m_scheduledEvents(0)
84 , m_overflowStatusDirty(true)
85 , m_viewportRenderer(0)
88 isTransparent = false;
89 baseBackgroundColor = Color::white;
90 vmode = hmode = ScrollbarAuto;
91 needToInitScrollbars = true;
97 delete m_scheduledEvents;
106 useSlowRepaints = false;
107 slowRepaintObjectCount = 0;
109 borderTouched = false;
110 scrollbarMoved = false;
111 ignoreWheelEvents = false;
116 scrollingSelf = false;
119 delayedLayout = false;
120 mousePressed = false;
121 doFullRepaint = true;
122 layoutSchedulingEnabled = true;
127 repaintRects->clear();
128 resizingFrameSet = 0;
130 m_currentMousePosition = IntPoint();
133 RefPtr<Node> underMouse;
134 RefPtr<Node> oldUnder;
135 RefPtr<Frame> oldSubframe;
136 RefPtr<PlatformScrollbar> oldScrollbar;
138 bool borderTouched : 1;
139 bool borderStart : 1;
140 bool scrollbarMoved : 1;
141 bool doFullRepaint : 1;
142 bool m_hasBorder : 1;
147 bool useSlowRepaints;
148 unsigned slowRepaintObjectCount;
149 bool ignoreWheelEvents;
151 int borderX, borderY;
153 RefPtr<Node> clickNode;
156 Timer<FrameView> layoutTimer;
158 RefPtr<Node> layoutRoot;
160 bool layoutSchedulingEnabled;
164 bool needToInitScrollbars;
167 Color baseBackgroundColor;
169 Timer<FrameView> hoverTimer;
171 RenderLayer* m_resizeLayer;
172 IntSize offsetFromResizeCorner;
174 // Used by objects during layout to communicate repaints that need to take place only
175 // after all layout has been completed.
176 DeprecatedPtrList<RenderObject::RepaintInfo>* repaintRects;
178 RefPtr<Node> dragTarget;
179 RefPtr<HTMLFrameSetElement> resizingFrameSet;
183 Vector<ScheduledEvent*>* m_scheduledEvents;
185 bool m_overflowStatusDirty;
186 bool horizontalOverflow;
187 bool m_verticalOverflow;
188 RenderObject* m_viewportRenderer;
190 IntPoint m_currentMousePosition;
193 FrameView::FrameView(Frame *frame)
196 , d(new FrameViewPrivate(this))
203 FrameView::~FrameView()
207 ASSERT(m_refCount == 0);
209 if (d->hoverTimer.isActive())
210 d->hoverTimer.stop();
212 // FIXME: Is this really the right place to call detach on the document?
213 if (Document* doc = m_frame->document())
215 if (RenderPart* renderer = m_frame->ownerRenderer())
216 renderer->setWidget(0);
223 bool FrameView::isFrameView() const
228 void FrameView::clearPart()
233 void FrameView::resetScrollbars()
235 // Reset the document's scrollbars back to our defaults before we yield the floor.
236 d->firstLayout = true;
237 suppressScrollbars(true);
238 ScrollView::setVScrollbarMode(d->vmode);
239 ScrollView::setHScrollbarMode(d->hmode);
240 suppressScrollbars(false);
243 void FrameView::init()
245 m_margins = IntSize(-1, -1); // undefined
249 void FrameView::clear()
251 setStaticBackground(false);
253 m_frame->selectionController()->clear();
257 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
258 if (d->layoutTimer.isActive() && m_frame->document() && !m_frame->document()->ownerElement())
259 printf("Killing the layout timer from a clear at %d\n", m_frame->document()->elapsedTime());
261 d->layoutTimer.stop();
265 suppressScrollbars(true);
268 bool FrameView::didFirstLayout() const
270 return !d->firstLayout;
273 void FrameView::initScrollbars()
275 if (!d->needToInitScrollbars)
277 d->needToInitScrollbars = false;
278 setScrollbarsMode(hScrollbarMode());
281 void FrameView::setMarginWidth(int w)
283 // make it update the rendering area when set
284 m_margins.setWidth(w);
287 void FrameView::setMarginHeight(int h)
289 // make it update the rendering area when set
290 m_margins.setHeight(h);
293 void FrameView::adjustViewSize()
295 if (m_frame->document()) {
296 Document *document = m_frame->document();
298 RenderView* root = static_cast<RenderView *>(document->renderer());
302 int docw = root->docWidth();
303 int doch = root->docHeight();
305 resizeContents(docw, doch);
309 IntRect FrameView::windowResizerRect() const
314 void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
316 // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
317 // overflow:hidden and overflow:scroll on <body> as applying to the document's
318 // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
319 // use the root element.
320 switch (o->style()->overflowX()) {
322 hMode = ScrollbarAlwaysOff;
325 hMode = ScrollbarAlwaysOn;
328 hMode = ScrollbarAuto;
331 // Don't set it at all.
335 switch (o->style()->overflowY()) {
337 vMode = ScrollbarAlwaysOff;
340 vMode = ScrollbarAlwaysOn;
343 vMode = ScrollbarAuto;
346 // Don't set it at all.
350 d->m_viewportRenderer = o;
353 int FrameView::layoutCount() const
355 return d->layoutCount;
358 bool FrameView::needsFullRepaint() const
360 return d->doFullRepaint;
363 void FrameView::addRepaintInfo(RenderObject* o, const IntRect& r)
365 if (!d->repaintRects) {
366 d->repaintRects = new DeprecatedPtrList<RenderObject::RepaintInfo>;
367 d->repaintRects->setAutoDelete(true);
370 d->repaintRects->append(new RenderObject::RepaintInfo(o, r));
373 Node* FrameView::layoutRoot() const
375 return layoutPending() ? 0 : d->layoutRoot.get();
378 void FrameView::layout(bool allowSubtree)
380 d->layoutTimer.stop();
381 d->delayedLayout = false;
383 // Protect the view from being deleted during layout (in recalcStyle)
384 RefPtr<FrameView> protector(this);
387 // FIXME: Do we need to set m_size.width here?
388 // FIXME: Should we set m_size.height here too?
389 m_size.setWidth(visibleWidth());
393 if (!allowSubtree && d->layoutRoot) {
394 if (d->layoutRoot->renderer())
395 d->layoutRoot->renderer()->markContainingBlocksForLayout(false);
399 bool subtree = d->layoutRoot;
400 Document* document = m_frame->document();
402 // FIXME: Should we set m_size.height here too?
403 m_size.setWidth(visibleWidth());
407 Node* rootNode = subtree ? d->layoutRoot.get() : document;
408 d->layoutSchedulingEnabled = false;
410 // Always ensure our style info is up-to-date. This can happen in situations where
411 // the layout beats any sort of style recalc update that needs to occur.
412 if (document->hasChangedChild())
413 document->recalcStyle();
415 // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
416 // so there's no point to continuiing to layout
417 if (protector->hasOneRef())
420 RenderObject* root = rootNode->renderer();
422 // FIXME: Do we need to set m_size here?
423 d->layoutSchedulingEnabled = true;
427 ScrollbarMode hMode = d->hmode;
428 ScrollbarMode vMode = d->vmode;
431 Document* document = static_cast<Document*>(rootNode);
432 RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0;
433 if (document->isHTMLDocument()) {
434 Node *body = static_cast<HTMLDocument*>(document)->body();
435 if (body && body->renderer()) {
436 if (body->hasTagName(framesetTag)) {
437 body->renderer()->setNeedsLayout(true);
438 vMode = ScrollbarAlwaysOff;
439 hMode = ScrollbarAlwaysOff;
440 } else if (body->hasTagName(bodyTag)) {
441 if (!d->firstLayout && m_size.height() != visibleHeight() && static_cast<RenderBox*>(body->renderer())->stretchesToViewHeight())
442 body->renderer()->setChildNeedsLayout(true);
443 // It's sufficient to just check one overflow direction, since it's illegal to have visible in only one direction.
444 RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE ? body->renderer() : rootRenderer;
445 applyOverflowToViewport(o, hMode, vMode); // Only applies to HTML UAs, not to XML/XHTML UAs
448 } else if (rootRenderer)
449 applyOverflowToViewport(rootRenderer, hMode, vMode); // XML/XHTML UAs use the root element.
450 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
451 if (d->firstLayout && !document->ownerElement())
452 printf("Elapsed time before first layout: %d\n", document->elapsedTime());
456 d->doFullRepaint = !subtree && (d->firstLayout || static_cast<RenderView*>(root)->printingMode());
458 d->repaintRects->clear();
460 bool didFirstLayout = false;
462 // Now set our scrollbar state for the layout.
463 ScrollbarMode currentHMode = hScrollbarMode();
464 ScrollbarMode currentVMode = vScrollbarMode();
466 if (d->firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
467 suppressScrollbars(true);
468 if (d->firstLayout) {
469 d->firstLayout = false;
470 didFirstLayout = true;
472 // Set the initial vMode to AlwaysOn if we're auto.
473 if (vMode == ScrollbarAuto)
474 ScrollView::setVScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
475 // Set the initial hMode to AlwaysOff if we're auto.
476 if (hMode == ScrollbarAuto)
477 ScrollView::setHScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
481 ScrollView::setScrollbarsMode(hMode);
483 ScrollView::setHScrollbarMode(hMode);
484 ScrollView::setVScrollbarMode(vMode);
487 suppressScrollbars(false, true);
490 IntSize oldSize = m_size;
492 m_size = IntSize(visibleWidth(), visibleHeight());
494 if (oldSize != m_size)
495 d->doFullRepaint = true;
498 RenderLayer* layer = root->enclosingLayer();
500 if (!d->doFullRepaint) {
501 layer->checkForRepaintOnResize();
502 root->repaintObjectsBeforeLayout();
506 if (root->recalcMinMax())
507 root->recalcMinMaxWidths();
512 m_frame->invalidateSelection();
514 d->layoutSchedulingEnabled=true;
516 if (!subtree && !static_cast<RenderView*>(root)->printingMode())
517 resizeContents(layer->width(), layer->height());
519 // Now update the positions of all layers.
520 layer->updateLayerPositions(d->doFullRepaint);
522 // We update our widget positions right after doing a layout.
524 static_cast<RenderView*>(root)->updateWidgetPositions();
526 if (d->repaintRects && !d->repaintRects->isEmpty()) {
527 // FIXME: Could optimize this and have objects removed from this list
528 // if they ever do full repaints.
529 RenderObject::RepaintInfo* r;
530 DeprecatedPtrListIterator<RenderObject::RepaintInfo> it(*d->repaintRects);
531 for (; (r = it.current()); ++it)
532 r->m_object->repaintRectangle(r->m_repaintRect);
533 d->repaintRects->clear();
539 if (AXObjectCache::accessibilityEnabled())
540 root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete");
541 updateDashboardRegions();
545 m_frame->didFirstLayout();
547 if (root->needsLayout()) {
551 setStaticBackground(useSlowRepaints());
553 if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
554 updateOverflowStatus(visibleWidth() < contentsWidth(),
555 visibleHeight() < contentsHeight());
557 // Dispatch events scheduled during layout
558 dispatchScheduledEvents();
566 static Frame* subframeForTargetNode(Node* node)
571 RenderObject* renderer = node->renderer();
572 if (!renderer || !renderer->isWidget())
575 Widget* widget = static_cast<RenderWidget*>(renderer)->widget();
576 if (!widget || !widget->isFrameView())
579 return static_cast<FrameView*>(widget)->frame();
582 IntPoint FrameView::currentMousePosition() const
584 return d->m_currentMousePosition;
587 void FrameView::handleMousePressEvent(const PlatformMouseEvent& mouseEvent)
589 if (!m_frame->document())
592 RefPtr<FrameView> protector(this);
594 d->mousePressed = true;
595 d->m_currentMousePosition = windowToContents(mouseEvent.pos());
597 MouseEventWithHitTestResults mev = prepareMouseEvent(false, true, false, mouseEvent);
599 Frame* subframe = subframeForTargetNode(mev.targetNode());
600 if (subframe && passMousePressEventToSubframe(mev, subframe)) {
605 d->clickCount = mouseEvent.clickCount();
606 d->clickNode = mev.targetNode();
608 RenderLayer* layer = d->clickNode->renderer()? d->clickNode->renderer()->enclosingLayer() : 0;
609 IntPoint p = windowToContents(mouseEvent.pos());
610 if (layer && layer->isPointInResizeControl(p)) {
611 layer->setInResizeMode(true);
612 d->m_resizeLayer = layer;
613 d->offsetFromResizeCorner = layer->offsetFromResizeCorner(p);
618 bool swallowEvent = dispatchMouseEvent(mousedownEvent, mev.targetNode(), true, d->clickCount, mouseEvent, true);
621 // Refetch the event target node if it currently is the shadow node inside an <input> element.
622 // If a mouse event handler changes the input element type to one that has a widget associated,
623 // we'd like to Frame::handleMousePressEvent to pass the event to the widget and thus the
624 // event target node can't still be the shadow node.
625 if (mev.targetNode()->isShadowNode() && mev.targetNode()->shadowParentNode()->hasTagName(inputTag))
626 mev = prepareMouseEvent(true, true, false, mouseEvent);
628 PlatformScrollbar* scrollbar = scrollbarUnderMouse(mouseEvent);
630 scrollbar = mev.scrollbar();
631 if (!scrollbar || !passMousePressEventToScrollbar(mev, scrollbar))
632 m_frame->handleMousePressEvent(mev);
634 // Many AK widgets run their own event loops and consume events while the mouse is down.
635 // When they finish, currentEvent is the mouseUp that they exited on. We need to update
636 // the khtml state with this mouseUp, which khtml never saw.
637 // If this event isn't a mouseUp, we assume that the mouseUp will be coming later. There
638 // is a hole here if the widget consumes the mouseUp and subsequent events.
639 if (m_frame->lastEventIsMouseUp())
640 d->mousePressed = false;
644 // This method only exists for platforms that don't know how to deliver
645 void FrameView::handleMouseDoubleClickEvent(const PlatformMouseEvent& mouseEvent)
647 if (!m_frame->document())
650 RefPtr<FrameView> protector(this);
652 // We get this instead of a second mouse-up
653 d->mousePressed = false;
654 d->m_currentMousePosition = windowToContents(mouseEvent.pos());
656 MouseEventWithHitTestResults mev = prepareMouseEvent(false, true, false, mouseEvent);
657 Frame* subframe = subframeForTargetNode(mev.targetNode());
658 if (subframe && passMousePressEventToSubframe(mev, subframe))
661 d->clickCount = mouseEvent.clickCount();
662 bool swallowEvent = dispatchMouseEvent(mouseupEvent, mev.targetNode(), true, d->clickCount, mouseEvent, false);
664 if (mev.targetNode() == d->clickNode)
665 dispatchMouseEvent(clickEvent, mev.targetNode(), true, d->clickCount, mouseEvent, true);
668 m_frame->handleMouseReleaseEvent(mev);
673 static bool isSubmitImage(Node *node)
675 return node && node->hasTagName(inputTag) && static_cast<HTMLInputElement*>(node)->inputType() == HTMLInputElement::IMAGE;
678 // Returns true if the node's editable block is not current focused for editing
679 static bool nodeIsNotBeingEdited(Node* node, Frame* frame)
681 return frame->selectionController()->rootEditableElement() != node->rootEditableElement();
684 static Cursor selectCursor(const MouseEventWithHitTestResults& event, Frame* frame, bool mousePressed, PlatformScrollbar* scrollbar)
686 // During selection, use an I-beam no matter what we're over.
687 if (mousePressed && frame->hasSelection())
688 return iBeamCursor();
690 Node* node = event.targetNode();
691 RenderObject* renderer = node ? node->renderer() : 0;
692 RenderStyle* style = renderer ? renderer->style() : 0;
694 if (style && style->cursors()) {
695 const CursorList* cursors = style->cursors();
696 for (unsigned i = 0; i < cursors->size(); ++i) {
697 CachedImage* cimage = (*cursors)[i].cursorImage;
698 IntPoint hotSpot = (*cursors)[i].hotSpot;
701 Element* e = node->document()->getElementById((*cursors)[i].cursorFragmentId);
702 if (e && e->hasTagName(cursorTag)) {
703 hotSpot.setX(int(static_cast<SVGCursorElement*>(e)->x()->value()));
704 hotSpot.setY(int(static_cast<SVGCursorElement*>(e)->y()->value()));
705 cimage = static_cast<SVGCursorElement*>(e)->cachedImage();
711 if (cimage->image()->isNull())
713 if (!cimage->isErrorImage()) {
714 return Cursor(cimage->image(), hotSpot);
719 switch (style ? style->cursor() : CURSOR_AUTO) {
721 bool editable = (node && node->isContentEditable());
722 bool editableLinkEnabled = false;
724 // If the link is editable, then we need to check the settings to see whether or not the link should be followed
726 switch(frame->settings()->editableLinkBehavior()) {
728 case Settings::EditableLinkDefaultBehavior:
729 case Settings::EditableLinkAlwaysLive:
730 editableLinkEnabled = true;
733 case Settings::EditableLinkLiveWhenNotFocused:
734 editableLinkEnabled = nodeIsNotBeingEdited(node, frame) || event.event().shiftKey();
737 case Settings::EditableLinkOnlyLiveWithShiftKey:
738 editableLinkEnabled = event.event().shiftKey();
743 if ((event.isOverLink() || isSubmitImage(node)) && (!editable || editableLinkEnabled))
745 RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0;
746 bool inResizer = false;
747 if (frame->view() && layer && layer->isPointInResizeControl(frame->view()->windowToContents(event.event().pos())))
749 if ((editable || (renderer && renderer->isText() && renderer->canSelect())) && !inResizer && !scrollbar)
750 return iBeamCursor();
751 // FIXME: If the point is in a layer's overflow scrollbars, we should use the pointer cursor
752 return pointerCursor();
755 return crossCursor();
760 case CURSOR_E_RESIZE:
761 return eastResizeCursor();
762 case CURSOR_W_RESIZE:
763 return westResizeCursor();
764 case CURSOR_N_RESIZE:
765 return northResizeCursor();
766 case CURSOR_S_RESIZE:
767 return southResizeCursor();
768 case CURSOR_NE_RESIZE:
769 return northEastResizeCursor();
770 case CURSOR_SW_RESIZE:
771 return southWestResizeCursor();
772 case CURSOR_NW_RESIZE:
773 return northWestResizeCursor();
774 case CURSOR_SE_RESIZE:
775 return southEastResizeCursor();
776 case CURSOR_NS_RESIZE:
777 return northSouthResizeCursor();
778 case CURSOR_EW_RESIZE:
779 return eastWestResizeCursor();
780 case CURSOR_NESW_RESIZE:
781 return northEastSouthWestResizeCursor();
782 case CURSOR_NWSE_RESIZE:
783 return northWestSouthEastResizeCursor();
784 case CURSOR_COL_RESIZE:
785 return columnResizeCursor();
786 case CURSOR_ROW_RESIZE:
787 return rowResizeCursor();
789 return iBeamCursor();
795 return pointerCursor();
797 return pointerCursor();
800 void FrameView::handleMouseMoveEvent(const PlatformMouseEvent& mouseEvent)
802 // in Radar 3703768 we saw frequent crashes apparently due to the
803 // part being null here, which seems impossible, so check for nil
804 // but also assert so that we can try to figure this out in debug
805 // builds, if it happens.
807 if (!m_frame || !m_frame->document())
810 RefPtr<FrameView> protector(this);
811 d->m_currentMousePosition = windowToContents(mouseEvent.pos());
813 if (d->hoverTimer.isActive())
814 d->hoverTimer.stop();
816 if (d->resizingFrameSet) {
817 dispatchMouseEvent(mousemoveEvent, d->resizingFrameSet.get(), false, 0, mouseEvent, false);
821 // Treat mouse move events while the mouse is pressed as "read-only" in prepareMouseEvent
822 // if we are allowed to select.
823 // This means that :hover and :active freeze in the state they were in when the mouse
824 // was pressed, rather than updating for nodes the mouse moves over as you hold the mouse down.
825 MouseEventWithHitTestResults mev = prepareMouseEvent(d->mousePressed && m_frame->mouseDownMayStartSelect(),
826 d->mousePressed, true, mouseEvent);
828 if (d->oldSubframe && d->oldSubframe->tree()->isDescendantOf(m_frame.get()))
829 passMouseMoveEventToSubframe(mev, d->oldSubframe.get());
831 bool swallowEvent = dispatchMouseEvent(mousemoveEvent, mev.targetNode(), false, 0, mouseEvent, true);
833 PlatformScrollbar* scrollbar = scrollbarUnderMouse(mouseEvent);
835 scrollbar = mev.scrollbar();
837 if (d->oldScrollbar != scrollbar) {
838 // Send mouse exited to the old scrollbar.
840 d->oldScrollbar->handleMouseOutEvent(mouseEvent);
841 d->oldScrollbar = scrollbar;
844 if (d->m_resizeLayer && d->m_resizeLayer->inResizeMode())
845 d->m_resizeLayer->resize(mouseEvent, d->offsetFromResizeCorner);
848 m_frame->handleMouseMoveEvent(mev);
850 RefPtr<Frame> newSubframe = subframeForTargetNode(mev.targetNode());
851 if (newSubframe && d->oldSubframe != newSubframe)
852 passMouseMoveEventToSubframe(mev, newSubframe.get());
854 if (scrollbar && !d->mousePressed)
855 scrollbar->handleMouseMoveEvent(mouseEvent); // Handle hover effects on platforms that support visual feedback on scrollbar hovering.
856 setCursor(selectCursor(mev, m_frame.get(), d->mousePressed, scrollbar));
859 d->oldSubframe = newSubframe;
862 void FrameView::invalidateClick()
868 bool FrameView::mousePressed()
870 return d->mousePressed;
873 void FrameView::setMousePressed(bool pressed)
875 d->mousePressed = pressed;
878 void FrameView::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent)
880 if (!m_frame->document())
883 RefPtr<FrameView> protector(this);
885 d->mousePressed = false;
886 d->m_currentMousePosition = windowToContents(mouseEvent.pos());
888 if (d->resizingFrameSet) {
889 dispatchMouseEvent(mouseupEvent, d->resizingFrameSet.get(), true, d->clickCount, mouseEvent, false);
893 MouseEventWithHitTestResults mev = prepareMouseEvent(false, false, false, mouseEvent);
894 Frame* subframe = subframeForTargetNode(mev.targetNode());
895 if (subframe && passMouseReleaseEventToSubframe(mev, subframe))
898 bool swallowEvent = dispatchMouseEvent(mouseupEvent, mev.targetNode(), true, d->clickCount, mouseEvent, false);
900 if (d->clickCount > 0 && mev.targetNode() == d->clickNode)
901 dispatchMouseEvent(clickEvent, mev.targetNode(), true, d->clickCount, mouseEvent, true);
903 if (d->m_resizeLayer) {
904 d->m_resizeLayer->setInResizeMode(false);
905 d->m_resizeLayer = 0;
909 m_frame->handleMouseReleaseEvent(mev);
914 bool FrameView::dispatchDragEvent(const AtomicString& eventType, Node *dragTarget, const PlatformMouseEvent& event, Clipboard* clipboard)
916 IntPoint contentsPos = windowToContents(event.pos());
918 RefPtr<MouseEvent> me = new MouseEvent(eventType,
919 true, true, m_frame->document()->defaultView(),
920 0, event.globalX(), event.globalY(), contentsPos.x(), contentsPos.y(),
921 event.ctrlKey(), event.altKey(), event.shiftKey(), event.metaKey(),
924 ExceptionCode ec = 0;
925 EventTargetNodeCast(dragTarget)->dispatchEvent(me.get(), ec, true);
926 return me->defaultPrevented();
929 bool FrameView::updateDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
933 MouseEventWithHitTestResults mev = prepareMouseEvent(true, false, false, event);
935 // Drag events should never go to text nodes (following IE, and proper mouseover/out dispatch)
936 Node* newTarget = mev.targetNode();
937 if (newTarget && newTarget->isTextNode())
938 newTarget = newTarget->parentNode();
940 newTarget = newTarget->shadowAncestorNode();
942 if (d->dragTarget != newTarget) {
943 // note this ordering is explicitly chosen to match WinIE
945 accept = dispatchDragEvent(dragenterEvent, newTarget, event, clipboard);
947 dispatchDragEvent(dragleaveEvent, d->dragTarget.get(), event, clipboard);
950 accept = dispatchDragEvent(dragoverEvent, newTarget, event, clipboard);
952 d->dragTarget = newTarget;
957 void FrameView::cancelDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
960 dispatchDragEvent(dragleaveEvent, d->dragTarget.get(), event, clipboard);
964 bool FrameView::performDragAndDrop(const PlatformMouseEvent& event, Clipboard* clipboard)
968 accept = dispatchDragEvent(dropEvent, d->dragTarget.get(), event, clipboard);
973 Node* FrameView::nodeUnderMouse() const
975 return d->underMouse.get();
978 bool FrameView::scrollTo(const IntRect& bounds)
980 d->scrollingSelf = true; // so scroll events get ignored
985 xe = bounds.right() - 1;
986 ye = bounds.bottom() - 1;
991 int curHeight = visibleHeight();
992 int curWidth = visibleWidth();
994 if (ye - y>curHeight-d->borderY)
995 ye = y + curHeight - d->borderY;
997 if (xe - x>curWidth-d->borderX)
998 xe = x + curWidth - d->borderX;
1000 // is xpos of target left of the view's border?
1001 if (x < contentsX() + d->borderX)
1002 deltax = x - contentsX() - d->borderX;
1003 // is xpos of target right of the view's right border?
1004 else if (xe + d->borderX > contentsX() + curWidth)
1005 deltax = xe + d->borderX - (contentsX() + curWidth);
1009 // is ypos of target above upper border?
1010 if (y < contentsY() + d->borderY)
1011 deltay = y - contentsY() - d->borderY;
1012 // is ypos of target below lower border?
1013 else if (ye + d->borderY > contentsY() + curHeight)
1014 deltay = ye + d->borderY - (contentsY() + curHeight);
1018 int maxx = curWidth - d->borderX;
1019 int maxy = curHeight - d->borderY;
1021 int scrollX = deltax > 0 ? (deltax > maxx ? maxx : deltax) : deltax == 0 ? 0 : (deltax > -maxx ? deltax : -maxx);
1022 int scrollY = deltay > 0 ? (deltay > maxy ? maxy : deltay) : deltay == 0 ? 0 : (deltay > -maxy ? deltay : -maxy);
1024 if (contentsX() + scrollX < 0)
1025 scrollX = -contentsX();
1026 else if (contentsWidth() - visibleWidth() - contentsX() < scrollX)
1027 scrollX = contentsWidth() - visibleWidth() - contentsX();
1029 if (contentsY() + scrollY < 0)
1030 scrollY = -contentsY();
1031 else if (contentsHeight() - visibleHeight() - contentsY() < scrollY)
1032 scrollY = contentsHeight() - visibleHeight() - contentsY();
1034 scrollBy(scrollX, scrollY);
1036 // generate abs(scroll.)
1042 d->scrollingSelf = false;
1044 return scrollX != maxx && scrollY != maxy;
1047 bool FrameView::advanceFocus(bool forward)
1049 Document* document = m_frame->document();
1053 Node* node = forward
1054 ? document->nextFocusNode(document->focusNode())
1055 : document->previousFocusNode(document->focusNode());
1058 // FIXME: Need to support tabbing out of the document to the UI.
1061 if (!node->isElementNode())
1062 // FIXME: May need a way to focus a document here.
1065 static_cast<Element*>(node)->focus();
1069 void FrameView::setMediaType(const String& mediaType)
1071 d->m_mediaType = mediaType;
1074 String FrameView::mediaType() const
1076 // See if we have an override type.
1077 String overrideType = m_frame->overrideMediaType();
1078 if (!overrideType.isNull())
1079 return overrideType;
1080 return d->m_mediaType;
1083 bool FrameView::useSlowRepaints() const
1085 return d->useSlowRepaints || d->slowRepaintObjectCount > 0;
1088 void FrameView::setUseSlowRepaints()
1090 d->useSlowRepaints = true;
1091 setStaticBackground(true);
1094 void FrameView::addSlowRepaintObject()
1096 if (d->slowRepaintObjectCount == 0)
1097 setStaticBackground(true);
1098 d->slowRepaintObjectCount++;
1101 void FrameView::removeSlowRepaintObject()
1103 d->slowRepaintObjectCount--;
1104 if (d->slowRepaintObjectCount == 0)
1105 setStaticBackground(d->useSlowRepaints);
1108 void FrameView::setScrollbarsMode(ScrollbarMode mode)
1113 ScrollView::setScrollbarsMode(mode);
1116 void FrameView::setVScrollbarMode(ScrollbarMode mode)
1119 ScrollView::setVScrollbarMode(mode);
1122 void FrameView::setHScrollbarMode(ScrollbarMode mode)
1125 ScrollView::setHScrollbarMode(mode);
1128 void FrameView::restoreScrollbar()
1130 suppressScrollbars(false);
1133 void FrameView::setResizingFrameSet(HTMLFrameSetElement* frameSet)
1135 d->resizingFrameSet = frameSet;
1138 void FrameView::scrollPointRecursively(int x, int y)
1140 if (frame()->prohibitsScrolling())
1143 ScrollView::scrollPointRecursively(x, y);
1146 void FrameView::setContentsPos(int x, int y)
1148 if (frame()->prohibitsScrolling())
1151 ScrollView::setContentsPos(x, y);
1154 MouseEventWithHitTestResults FrameView::prepareMouseEvent(bool readonly, bool active, bool mouseMove, const PlatformMouseEvent& mev)
1157 ASSERT(m_frame->document());
1159 IntPoint vPoint = windowToContents(mev.pos());
1160 return m_frame->document()->prepareMouseEvent(readonly, active, mouseMove, vPoint, mev);
1163 bool FrameView::dispatchMouseEvent(const AtomicString& eventType, Node* targetNode, bool cancelable,
1164 int clickCount, const PlatformMouseEvent& mouseEvent, bool setUnder)
1166 // if the target node is a text node, dispatch on the parent node - rdar://4196646
1167 if (targetNode && targetNode->isTextNode())
1168 targetNode = targetNode->parentNode();
1170 targetNode = targetNode->shadowAncestorNode();
1171 d->underMouse = targetNode;
1173 // mouseout/mouseover
1175 if (d->oldUnder && d->oldUnder->document() != frame()->document()) {
1177 d->oldScrollbar = 0;
1180 if (d->oldUnder != targetNode) {
1181 // send mouseout event to the old node
1183 EventTargetNodeCast(d->oldUnder.get())->dispatchMouseEvent(mouseEvent, mouseoutEvent, 0, targetNode);
1184 // send mouseover event to the new node
1186 EventTargetNodeCast(targetNode)->dispatchMouseEvent(mouseEvent, mouseoverEvent, 0, d->oldUnder.get());
1188 d->oldUnder = targetNode;
1191 bool swallowEvent = false;
1194 swallowEvent = EventTargetNodeCast(targetNode)->dispatchMouseEvent(mouseEvent, eventType, clickCount);
1196 if (!swallowEvent && eventType == mousedownEvent) {
1197 // Blur current focus node when a link/button is clicked; this
1198 // is expected by some sites that rely on onChange handlers running
1199 // from form fields before the button click is processed.
1200 Node* node = targetNode;
1201 RenderObject* renderer = node ? node->renderer() : 0;
1203 // Walk up the render tree to search for a node to focus.
1204 // Walking up the DOM tree wouldn't work for shadow trees, like those behind the engine-based text fields.
1206 node = renderer->element();
1207 if (node && node->isFocusable())
1209 renderer = renderer->parent();
1211 // If focus shift is blocked, we eat the event. Note we should never clear swallowEvent
1212 // if the page already set it (e.g., by canceling default behavior).
1213 if (node && node->isMouseFocusable()) {
1214 if (!m_frame->document()->setFocusNode(node))
1215 swallowEvent = true;
1216 } else if (!node || !node->focused()) {
1217 if (!m_frame->document()->setFocusNode(0))
1218 swallowEvent = true;
1222 // It's ok to shift focus to this view now that we know that no focus change got blocked.
1223 if (!swallowEvent && !hasFocus())
1228 return swallowEvent;
1231 void FrameView::setIgnoreWheelEvents(bool e)
1233 d->ignoreWheelEvents = e;
1236 void FrameView::handleWheelEvent(PlatformWheelEvent& e)
1238 Document *doc = m_frame->document();
1240 RenderObject *docRenderer = doc->renderer();
1242 IntPoint vPoint = windowToContents(e.pos());
1244 RenderObject::NodeInfo hitTestResult(true, false);
1245 doc->renderer()->layer()->hitTest(hitTestResult, vPoint);
1246 Node *node = hitTestResult.innerNode();
1247 Frame* subframe = subframeForTargetNode(node);
1248 if (subframe && passWheelEventToSubframe(e, subframe)) {
1254 node = node->shadowAncestorNode();
1255 EventTargetNodeCast(node)->dispatchWheelEvent(e);
1259 if (node->renderer()) {
1260 // Just break up into two scrolls if we need to. Diagonal movement on
1261 // a MacBook pro is an example of a 2-dimensional mouse wheel event (where both deltaX and deltaY can be set).
1262 if (e.deltaX() && node->renderer()->scroll(e.deltaX() < 0 ? ScrollRight : ScrollLeft, ScrollByWheel,
1263 e.deltaX() < 0 ? -e.deltaX() : e.deltaX()))
1265 if (e.deltaY() && node->renderer()->scroll(e.deltaY() < 0 ? ScrollDown : ScrollUp, ScrollByWheel,
1266 e.deltaY() < 0 ? -e.deltaY() : e.deltaY()))
1269 if (!e.isAccepted())
1277 void FrameView::scrollbarMoved()
1279 // FIXME: Need to arrange for this to be called when the view is scrolled!
1280 if (!d->scrollingSelf)
1281 d->scrollbarMoved = true;
1284 void FrameView::repaintRectangle(const IntRect& r, bool immediate)
1286 updateContents(r, immediate);
1289 void FrameView::layoutTimerFired(Timer<FrameView>*)
1291 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1292 if (m_frame->document() && !m_frame->document()->ownerElement())
1293 printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
1298 void FrameView::hoverTimerFired(Timer<FrameView>*)
1300 d->hoverTimer.stop();
1301 prepareMouseEvent(false, false, true, PlatformMouseEvent(PlatformMouseEvent::currentEvent));
1304 void FrameView::scheduleRelayout()
1306 if (d->layoutRoot) {
1307 if (d->layoutRoot->renderer())
1308 d->layoutRoot->renderer()->markContainingBlocksForLayout(false);
1311 if (!d->layoutSchedulingEnabled)
1314 if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout())
1317 int delay = m_frame->document()->minimumLayoutDelay();
1318 if (d->layoutTimer.isActive() && d->delayedLayout && !delay)
1319 unscheduleRelayout();
1320 if (d->layoutTimer.isActive())
1323 d->delayedLayout = delay != 0;
1325 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1326 if (!m_frame->document()->ownerElement())
1327 printf("Scheduling layout for %d\n", delay);
1330 d->layoutTimer.startOneShot(delay * 0.001);
1333 void FrameView::scheduleRelayoutOfSubtree(Node* n)
1335 if (!d->layoutSchedulingEnabled || m_frame->document() && m_frame->document()->renderer() && m_frame->document()->renderer()->needsLayout()) {
1337 n->renderer()->markContainingBlocksForLayout(false);
1341 if (layoutPending()) {
1342 if (d->layoutRoot != n) {
1343 // Just do a full relayout
1344 if (d->layoutRoot && d->layoutRoot->renderer())
1345 d->layoutRoot->renderer()->markContainingBlocksForLayout(false);
1348 n->renderer()->markContainingBlocksForLayout(false);
1351 int delay = m_frame->document()->minimumLayoutDelay();
1353 d->delayedLayout = delay != 0;
1354 d->layoutTimer.startOneShot(delay * 0.001);
1358 bool FrameView::layoutPending() const
1360 return d->layoutTimer.isActive();
1363 bool FrameView::haveDelayedLayoutScheduled()
1365 return d->layoutTimer.isActive() && d->delayedLayout;
1368 void FrameView::unscheduleRelayout()
1370 if (!d->layoutTimer.isActive())
1373 #ifdef INSTRUMENT_LAYOUT_SCHEDULING
1374 if (m_frame->document() && !m_frame->document()->ownerElement())
1375 printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
1378 d->layoutTimer.stop();
1379 d->delayedLayout = false;
1382 bool FrameView::isTransparent() const
1384 return d->isTransparent;
1387 void FrameView::setTransparent(bool isTransparent)
1389 d->isTransparent = isTransparent;
1392 Color FrameView::baseBackgroundColor() const
1394 return d->baseBackgroundColor;
1397 void FrameView::setBaseBackgroundColor(Color bc)
1401 d->baseBackgroundColor = bc;
1404 void FrameView::scheduleHoverStateUpdate()
1406 if (!d->hoverTimer.isActive())
1407 d->hoverTimer.startOneShot(0);
1410 void FrameView::setHasBorder(bool b)
1416 bool FrameView::hasBorder() const
1418 return d->m_hasBorder;
1421 void FrameView::cleared()
1424 if (RenderPart* renderer = m_frame->ownerRenderer())
1425 renderer->viewCleared();
1429 void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<EventTargetNode> eventTarget, bool tempEvent)
1431 if (!d->m_scheduledEvents)
1432 d->m_scheduledEvents = new Vector<ScheduledEvent*>;
1434 ScheduledEvent *scheduledEvent = new ScheduledEvent;
1435 scheduledEvent->m_event = event;
1436 scheduledEvent->m_eventTarget = eventTarget;
1437 scheduledEvent->m_tempEvent = tempEvent;
1439 d->m_scheduledEvents->append(scheduledEvent);
1442 void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
1444 if (!d->m_viewportRenderer)
1447 if (d->m_overflowStatusDirty) {
1448 d->horizontalOverflow = horizontalOverflow;
1449 d->m_verticalOverflow = verticalOverflow;
1450 d->m_overflowStatusDirty = false;
1455 bool horizontalOverflowChanged = (d->horizontalOverflow != horizontalOverflow);
1456 bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow);
1458 if (horizontalOverflowChanged || verticalOverflowChanged) {
1459 d->horizontalOverflow = horizontalOverflow;
1460 d->m_verticalOverflow = verticalOverflow;
1462 scheduleEvent(new OverflowEvent(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow),
1463 EventTargetNodeCast(d->m_viewportRenderer->element()), true);
1468 void FrameView::dispatchScheduledEvents()
1470 if (!d->m_scheduledEvents)
1473 Vector<ScheduledEvent*> scheduledEventsCopy = *d->m_scheduledEvents;
1474 d->m_scheduledEvents->clear();
1476 Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end();
1477 for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) {
1478 ScheduledEvent* scheduledEvent = *it;
1480 ExceptionCode ec = 0;
1482 // Only dispatch events to nodes that are in the document
1483 if (scheduledEvent->m_eventTarget->inDocument())
1484 scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec, scheduledEvent->m_tempEvent);
1486 delete scheduledEvent;