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29 #include "AudioGainNode.h"
32 #include "AudioNodeInput.h"
33 #include "AudioNodeOutput.h"
37 AudioGainNode::AudioGainNode(AudioContext* context, double sampleRate)
38 : AudioNode(context, sampleRate)
41 m_gain = AudioGain::create("gain", 1.0, 0.0, 1.0);
43 addInput(adoptPtr(new AudioNodeInput(this)));
44 addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
46 setType(NodeTypeGain);
51 void AudioGainNode::process(size_t /*framesToProcess*/)
53 // FIXME: there is a nice optimization to avoid processing here, and let the gain change
54 // happen in the summing junction input of the AudioNode we're connected to.
55 // Then we can avoid all of the following:
57 AudioBus* outputBus = output(0)->bus();
60 // The realtime thread can't block on this lock, so we call tryLock() instead.
61 if (m_processLock.tryLock()) {
62 if (!isInitialized() || !input(0)->isConnected())
65 AudioBus* inputBus = input(0)->bus();
67 // Apply the gain with de-zippering into the output bus.
68 outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value());
71 m_processLock.unlock();
73 // Too bad - the tryLock() failed. We must be in the middle of re-connecting and were already outputting silence anyway...
78 void AudioGainNode::reset()
80 // Snap directly to desired gain.
81 m_lastGain = gain()->value();
84 // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput
86 // As soon as we know the channel count of our input, we can lazily initialize.
87 // Sometimes this may be called more than once with different channel counts, in which case we must safely
88 // uninitialize and then re-initialize with the new channel count.
89 void AudioGainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
91 ASSERT(input && input == this->input(0));
92 if (input != this->input(0))
95 unsigned numberOfChannels = input->numberOfChannels();
97 if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
98 // We're already initialized but the channel count has changed.
99 // We need to be careful since we may be actively processing right now, so synchronize with process().
100 MutexLocker locker(m_processLock);
104 if (!isInitialized()) {
105 // This will propagate the channel count to any nodes connected further downstream in the graph.
106 output(0)->setNumberOfChannels(numberOfChannels);
111 } // namespace WebCore
113 #endif // ENABLE(WEB_AUDIO)