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31 #ifndef RenderSVGModelObject_h
32 #define RenderSVGModelObject_h
36 #include "RenderElement.h"
37 #include "SVGElement.h"
38 #include "SVGRenderSupport.h"
42 // Most renderers in the SVG rendering tree will inherit from this class
43 // but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods
44 // required by SVG renders need to be declared on RenderObject, but shared
45 // logic can go in this class or in SVGRenderSupport.
49 class RenderSVGModelObject : public RenderElement {
51 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE;
52 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
53 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const OVERRIDE FINAL;
55 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE FINAL;
56 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
58 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
59 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
60 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
62 static bool checkIntersection(RenderElement*, const FloatRect&);
63 static bool checkEnclosure(RenderElement*, const FloatRect&);
65 virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const { return repaintRectInLocalCoordinates(); }
66 bool hasSVGShadow() const { return m_hasSVGShadow; }
67 void setHasSVGShadow(bool hasShadow) { m_hasSVGShadow = hasShadow; }
69 SVGElement& element() const { return toSVGElement(nodeForNonAnonymous()); }
72 RenderSVGModelObject(SVGElement&, PassRef<RenderStyle>);
74 virtual void willBeDestroyed() OVERRIDE;
77 virtual bool isRenderSVGModelObject() const OVERRIDE FINAL { return true; }
79 // This method should never be called, SVG uses a different nodeAtPoint method
80 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
81 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL;
85 RENDER_OBJECT_TYPE_CASTS(RenderSVGModelObject, isRenderSVGModelObject());