2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
22 #include "RenderView.h"
24 #include "ColumnInfo.h"
27 #include "FloatQuad.h"
29 #include "FrameView.h"
30 #include "GraphicsContext.h"
31 #include "HTMLFrameOwnerElement.h"
32 #include "HitTestResult.h"
34 #include "RenderFlowThread.h"
35 #include "RenderLayer.h"
36 #include "RenderSelectionInfo.h"
37 #include "RenderWidget.h"
38 #include "RenderWidgetProtector.h"
39 #include "TransformState.h"
41 #if USE(ACCELERATED_COMPOSITING)
42 #include "RenderLayerCompositor.h"
47 RenderView::RenderView(Node* node, FrameView* view)
52 , m_selectionStartPos(-1)
53 , m_selectionEndPos(-1)
54 , m_maximalOutlineSize(0)
55 , m_pageLogicalHeight(0)
56 , m_pageLogicalHeightChanged(false)
57 , m_isRenderFlowThreadOrderDirty(false)
59 , m_layoutStateDisableCount(0)
60 , m_currentRenderFlowThread(0)
62 // Clear our anonymous bit, set because RenderObject assumes
63 // any renderer with document as the node is anonymous.
64 setIsAnonymous(false);
66 // init RenderObject attributes
69 m_minPreferredLogicalWidth = 0;
70 m_maxPreferredLogicalWidth = 0;
72 setPreferredLogicalWidthsDirty(true, false);
74 setPositioned(true); // to 0,0 :)
77 RenderView::~RenderView()
81 void RenderView::computeLogicalHeight()
83 if (!printing() && m_frameView)
84 setLogicalHeight(viewLogicalHeight());
87 void RenderView::computeLogicalWidth()
89 if (!printing() && m_frameView)
90 setLogicalWidth(viewLogicalWidth());
93 void RenderView::computePreferredLogicalWidths()
95 ASSERT(preferredLogicalWidthsDirty());
97 RenderBlock::computePreferredLogicalWidths();
99 m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
102 bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
104 return child->isBox();
107 void RenderView::layout()
109 if (!document()->paginated())
110 setPageLogicalHeight(0);
113 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
115 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
116 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
117 if (relayoutChildren) {
118 setChildNeedsLayout(true, false);
119 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
120 if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent())
121 child->setChildNeedsLayout(true, false);
125 ASSERT(!m_layoutState);
127 // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
128 state.m_clipped = false;
129 state.m_pageLogicalHeight = m_pageLogicalHeight;
130 state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
131 state.m_isPaginated = state.m_pageLogicalHeight;
132 m_pageLogicalHeightChanged = false;
133 m_layoutState = &state;
136 RenderBlock::layout();
137 if (hasRenderFlowThreads())
138 layoutRenderFlowThreads();
141 ASSERT(layoutDelta() == LayoutSize());
142 ASSERT(m_layoutStateDisableCount == 0);
143 ASSERT(m_layoutState == &state);
145 setNeedsLayout(false);
148 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState, bool* wasFixed) const
150 // If a container was specified, and was not 0 or the RenderView,
151 // then we should have found it by now.
152 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
153 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == fixed);
155 if (!repaintContainer && useTransforms && shouldUseTransformFromContainer(0)) {
156 TransformationMatrix t;
157 getTransformFromContainer(0, LayoutSize(), t);
158 transformState.applyTransform(t);
161 if (fixed && m_frameView)
162 transformState.move(m_frameView->scrollOffsetForFixedPosition());
165 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
167 if (fixed && m_frameView)
168 transformState.move(m_frameView->scrollOffsetForFixedPosition());
170 if (useTransforms && shouldUseTransformFromContainer(0)) {
171 TransformationMatrix t;
172 getTransformFromContainer(0, LayoutSize(), t);
173 transformState.applyTransform(t);
177 bool RenderView::requiresColumns(int desiredColumnCount) const
180 if (Frame* frame = m_frameView->frame()) {
181 if (Page* page = frame->page())
182 return frame == page->mainFrame() && page->pagination().mode != Page::Pagination::Unpaginated;
185 return RenderBlock::requiresColumns(desiredColumnCount);
188 void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
190 // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
191 ASSERT(!needsLayout());
192 paintObject(paintInfo, paintOffset);
195 static inline bool isComposited(RenderObject* object)
197 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
200 static inline bool rendererObscuresBackground(RenderObject* object)
202 return object && object->style()->visibility() == VISIBLE
203 && object->style()->opacity() == 1
204 && !object->style()->hasTransform()
205 && !isComposited(object);
208 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&)
210 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
211 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers,
212 // layers with reflections, or transformed layers.
213 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside
214 // a transform, transparency layer, etc.
216 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
217 RenderLayer* layer = elt->renderer()->enclosingLayer();
218 if (layer->cannotBlitToWindow()) {
219 frameView()->setCannotBlitToWindow();
223 #if USE(ACCELERATED_COMPOSITING)
224 if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
225 if (!compositingLayer->backing()->paintingGoesToWindow()) {
226 frameView()->setCannotBlitToWindow();
233 if (document()->ownerElement() || !view())
236 bool rootFillsViewport = false;
237 Node* documentElement = document()->documentElement();
238 if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
239 // The document element's renderer is currently forced to be a block, but may not always be.
240 RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
241 rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
244 Page* page = document()->page();
245 float pageScaleFactor = page ? page->pageScaleFactor() : 1;
247 // If painting will entirely fill the view, no need to fill the background.
248 if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
251 // This code typically only executes if the root element's visibility has been set to hidden,
252 // if there is a transform on the <html>, or if there is a page scale factor less than 1.
253 // Only fill with the base background color (typically white) if we're the root document,
254 // since iframes/frames with no background in the child document should show the parent's background.
255 if (frameView()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent.
256 frameView()->setCannotBlitToWindow(); // The parent must show behind the child.
258 Color baseColor = frameView()->baseBackgroundColor();
259 if (baseColor.alpha() > 0) {
260 CompositeOperator previousOperator = paintInfo.context->compositeOperation();
261 paintInfo.context->setCompositeOperation(CompositeCopy);
262 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
263 paintInfo.context->setCompositeOperation(previousOperator);
265 paintInfo.context->clearRect(paintInfo.rect);
269 bool RenderView::shouldRepaint(const IntRect& r) const
271 if (printing() || r.width() == 0 || r.height() == 0)
280 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
282 if (!shouldRepaint(ur))
285 // We always just invalidate the root view, since we could be an iframe that is clipped out
286 // or even invisible.
287 Element* elt = document()->ownerElement();
289 m_frameView->repaintContentRectangle(ur, immediate);
290 else if (RenderBox* obj = elt->renderBox()) {
291 IntRect vr = viewRect();
292 IntRect r = intersection(ur, vr);
294 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
296 r.moveBy(-vr.location());
298 // FIXME: Hardcoded offsets here are not good.
299 r.move(obj->borderLeft() + obj->paddingLeft(),
300 obj->borderTop() + obj->paddingTop());
301 obj->repaintRectangle(r, immediate);
305 void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
307 if (!shouldRepaint(ur))
310 repaintViewRectangle(ur, immediate);
312 #if USE(ACCELERATED_COMPOSITING)
313 if (compositor()->inCompositingMode())
314 compositor()->repaintCompositedLayersAbsoluteRect(ur);
318 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) const
320 // If a container was specified, and was not 0 or the RenderView,
321 // then we should have found it by now.
322 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
327 if (style()->isFlippedBlocksWritingMode()) {
328 // We have to flip by hand since the view's logical height has not been determined. We
329 // can use the viewport width and height.
330 if (style()->isHorizontalWritingMode())
331 rect.setY(viewHeight() - rect.maxY());
333 rect.setX(viewWidth() - rect.maxX());
336 if (fixed && m_frameView)
337 rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition());
339 // Apply our transform if we have one (because of full page zooming).
340 if (!repaintContainer && m_layer && m_layer->transform())
341 rect = m_layer->transform()->mapRect(rect);
344 void RenderView::absoluteRects(Vector<LayoutRect>& rects, const LayoutPoint& accumulatedOffset) const
346 rects.append(LayoutRect(accumulatedOffset, m_layer->size()));
349 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
353 quads.append(FloatRect(FloatPoint(), m_layer->size()));
356 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
361 RenderObject* child = object->childAt(offset);
362 return child ? child : object->nextInPreOrderAfterChildren();
365 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
367 document()->updateStyleIfNeeded();
369 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
370 SelectionMap selectedObjects;
372 RenderObject* os = m_selectionStart;
373 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
374 while (os && os != stop) {
375 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
376 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
377 selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
378 RenderBlock* cb = os->containingBlock();
379 while (cb && !cb->isRenderView()) {
380 RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
383 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
384 cb = cb->containingBlock();
388 os = os->nextInPreOrder();
391 // Now create a single bounding box rect that encloses the whole selection.
393 SelectionMap::iterator end = selectedObjects.end();
394 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
395 RenderSelectionInfo* info = i->second;
396 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
397 IntRect currRect = info->rect();
398 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
399 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
400 currRect = absQuad.enclosingBoundingBox();
402 selRect.unite(currRect);
408 #if USE(ACCELERATED_COMPOSITING)
409 // Compositing layer dimensions take outline size into account, so we have to recompute layer
410 // bounds when it changes.
411 // FIXME: This is ugly; it would be nice to have a better way to do this.
412 void RenderView::setMaximalOutlineSize(int o)
414 if (o != m_maximalOutlineSize) {
415 m_maximalOutlineSize = o;
417 // maximalOutlineSize affects compositing layer dimensions.
418 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update.
423 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
425 // Make sure both our start and end objects are defined.
426 // Check www.msnbc.com and try clicking around to find the case where this happened.
427 if ((start && !end) || (end && !start))
430 // Just return if the selection hasn't changed.
431 if (m_selectionStart == start && m_selectionStartPos == startPos &&
432 m_selectionEnd == end && m_selectionEndPos == endPos)
435 // Record the old selected objects. These will be used later
436 // when we compare against the new selected objects.
437 int oldStartPos = m_selectionStartPos;
438 int oldEndPos = m_selectionEndPos;
440 // Objects each have a single selection rect to examine.
441 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
442 SelectedObjectMap oldSelectedObjects;
443 SelectedObjectMap newSelectedObjects;
445 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
446 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
447 // the union of those rects might remain the same even when changes have occurred.
448 typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
449 SelectedBlockMap oldSelectedBlocks;
450 SelectedBlockMap newSelectedBlocks;
452 RenderObject* os = m_selectionStart;
453 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
454 while (os && os != stop) {
455 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
456 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
457 oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
458 if (blockRepaintMode == RepaintNewXOROld) {
459 RenderBlock* cb = os->containingBlock();
460 while (cb && !cb->isRenderView()) {
461 RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
464 oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
465 cb = cb->containingBlock();
470 os = os->nextInPreOrder();
473 // Now clear the selection.
474 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
475 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
476 i->first->setSelectionState(SelectionNone);
478 // set selection start and end
479 m_selectionStart = start;
480 m_selectionStartPos = startPos;
481 m_selectionEnd = end;
482 m_selectionEndPos = endPos;
484 // Update the selection status of all objects between m_selectionStart and m_selectionEnd
485 if (start && start == end)
486 start->setSelectionState(SelectionBoth);
489 start->setSelectionState(SelectionStart);
491 end->setSelectionState(SelectionEnd);
494 RenderObject* o = start;
495 stop = rendererAfterPosition(end, endPos);
497 while (o && o != stop) {
498 if (o != start && o != end && o->canBeSelectionLeaf())
499 o->setSelectionState(SelectionInside);
500 o = o->nextInPreOrder();
503 if (blockRepaintMode != RepaintNothing)
504 m_layer->clearBlockSelectionGapsBounds();
506 // Now that the selection state has been updated for the new objects, walk them again and
507 // put them in the new objects list.
509 while (o && o != stop) {
510 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
511 newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
512 RenderBlock* cb = o->containingBlock();
513 while (cb && !cb->isRenderView()) {
514 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
517 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
518 cb = cb->containingBlock();
522 o = o->nextInPreOrder();
525 if (!m_frameView || blockRepaintMode == RepaintNothing) {
526 // We built the maps, but we aren't going to use them.
527 // We need to delete the values, otherwise they'll all leak!
528 deleteAllValues(oldSelectedObjects);
529 deleteAllValues(newSelectedObjects);
530 deleteAllValues(oldSelectedBlocks);
531 deleteAllValues(newSelectedBlocks);
535 m_frameView->beginDeferredRepaints();
537 // Have any of the old selected objects changed compared to the new selection?
538 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
539 RenderObject* obj = i->first;
540 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
541 RenderSelectionInfo* oldInfo = i->second;
542 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
543 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
544 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
548 newSelectedObjects.remove(obj);
555 // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
556 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
557 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
558 RenderSelectionInfo* newInfo = i->second;
563 // Have any of the old blocks changed?
564 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
565 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
566 RenderBlock* block = i->first;
567 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
568 RenderBlockSelectionInfo* oldInfo = i->second;
569 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
573 newSelectedBlocks.remove(block);
580 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
581 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
582 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
583 RenderBlockSelectionInfo* newInfo = i->second;
588 m_frameView->endDeferredRepaints();
591 void RenderView::getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const
593 startRenderer = m_selectionStart;
594 startOffset = m_selectionStartPos;
595 endRenderer = m_selectionEnd;
596 endOffset = m_selectionEndPos;
599 void RenderView::clearSelection()
601 m_layer->repaintBlockSelectionGaps();
602 setSelection(0, -1, 0, -1, RepaintNewMinusOld);
605 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
607 startPos = m_selectionStartPos;
608 endPos = m_selectionEndPos;
611 bool RenderView::printing() const
613 return document()->printing();
616 size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
618 size_t size = m_widgets.size();
620 renderWidgets.reserveCapacity(size);
622 RenderWidgetSet::const_iterator end = m_widgets.end();
623 for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
624 renderWidgets.uncheckedAppend(*it);
631 void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
633 size_t size = renderWidgets.size();
635 for (size_t i = 0; i < size; ++i)
636 renderWidgets[i]->deref(renderArena());
639 void RenderView::updateWidgetPositions()
641 // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
642 // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
643 // alive during enumeration.
645 Vector<RenderWidget*> renderWidgets;
646 size_t size = getRetainedWidgets(renderWidgets);
648 for (size_t i = 0; i < size; ++i)
649 renderWidgets[i]->updateWidgetPosition();
651 for (size_t i = 0; i < size; ++i)
652 renderWidgets[i]->widgetPositionsUpdated();
654 releaseWidgets(renderWidgets);
657 void RenderView::addWidget(RenderWidget* o)
662 void RenderView::removeWidget(RenderWidget* o)
667 void RenderView::notifyWidgets(WidgetNotification notification)
669 Vector<RenderWidget*> renderWidgets;
670 size_t size = getRetainedWidgets(renderWidgets);
672 for (size_t i = 0; i < size; ++i)
673 renderWidgets[i]->notifyWidget(notification);
675 releaseWidgets(renderWidgets);
678 IntRect RenderView::viewRect() const
681 return IntRect(0, 0, width(), height());
683 return m_frameView->visibleContentRect();
688 IntRect RenderView::unscaledDocumentRect() const
690 IntRect overflowRect(layoutOverflowRect());
691 flipForWritingMode(overflowRect);
695 LayoutRect RenderView::backgroundRect(RenderBox* backgroundRenderer) const
698 return unscaledDocumentRect();
700 ColumnInfo* columnInfo = this->columnInfo();
701 LayoutRect backgroundRect(0, 0, columnInfo->desiredColumnWidth(), columnInfo->columnHeight() * columnInfo->columnCount());
702 if (!isHorizontalWritingMode())
703 backgroundRect = backgroundRect.transposedRect();
704 backgroundRenderer->flipForWritingMode(backgroundRect);
706 return backgroundRect;
709 IntRect RenderView::documentRect() const
711 IntRect overflowRect(unscaledDocumentRect());
713 overflowRect = layer()->currentTransform().mapRect(overflowRect);
717 int RenderView::viewHeight() const
720 if (!printing() && m_frameView) {
721 height = m_frameView->layoutHeight();
722 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
727 int RenderView::viewWidth() const
730 if (!printing() && m_frameView) {
731 width = m_frameView->layoutWidth();
732 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
737 float RenderView::zoomFactor() const
739 Frame* frame = m_frameView->frame();
740 return frame ? frame->pageZoomFactor() : 1;
743 void RenderView::pushLayoutState(RenderObject* root)
745 ASSERT(m_layoutStateDisableCount == 0);
746 ASSERT(m_layoutState == 0);
748 m_layoutState = new (renderArena()) LayoutState(root);
751 void RenderView::pushLayoutState(RenderFlowThread* flowThread, bool regionsChanged)
753 m_layoutState = new (renderArena()) LayoutState(m_layoutState, flowThread, regionsChanged);
756 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
758 RenderObject* o = renderer;
760 if (o->hasColumns() || o->hasTransform() || o->hasReflection())
767 void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
769 if (result.innerNode())
772 Node* node = document()->documentElement();
774 result.setInnerNode(node);
775 if (!result.innerNonSharedNode())
776 result.setInnerNonSharedNode(node);
777 result.setLocalPoint(point);
781 // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
782 // Do not add callers of this function!
783 // The idea here is to take into account what object is moving the pagination point, and
784 // thus choose the best place to chop it.
785 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
787 // Nobody else can set a page break once we have a forced break.
788 if (m_legacyPrinting.m_forcedPageBreak)
791 // Forced breaks always win over unforced breaks.
793 m_legacyPrinting.m_forcedPageBreak = true;
794 m_legacyPrinting.m_bestTruncatedAt = y;
798 // Prefer the widest object that tries to move the pagination point
799 IntRect boundingBox = forRenderer->borderBoundingBox();
800 if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
801 m_legacyPrinting.m_truncatorWidth = boundingBox.width();
802 m_legacyPrinting.m_bestTruncatedAt = y;
806 #if USE(ACCELERATED_COMPOSITING)
807 bool RenderView::usesCompositing() const
809 return m_compositor && m_compositor->inCompositingMode();
812 RenderLayerCompositor* RenderView::compositor()
815 m_compositor = adoptPtr(new RenderLayerCompositor(this));
817 return m_compositor.get();
821 void RenderView::didMoveOnscreen()
823 #if USE(ACCELERATED_COMPOSITING)
825 m_compositor->didMoveOnscreen();
829 void RenderView::willMoveOffscreen()
831 #if USE(ACCELERATED_COMPOSITING)
833 m_compositor->willMoveOffscreen();
837 void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
839 RenderBlock::styleDidChange(diff, oldStyle);
841 for (RenderObject* renderer = firstChild(); renderer; renderer = renderer->nextSibling()) {
842 if (renderer->isRenderFlowThread()) {
843 RenderFlowThread* flowRenderer = toRenderFlowThread(renderer);
844 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
849 RenderFlowThread* RenderView::renderFlowThreadWithName(const AtomicString& flowThread)
851 if (!m_renderFlowThreadList)
852 m_renderFlowThreadList = adoptPtr(new RenderFlowThreadList());
854 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
855 RenderFlowThread* flowRenderer = *iter;
856 if (flowRenderer->flowThread() == flowThread)
861 RenderFlowThread* flowRenderer = new (renderArena()) RenderFlowThread(document(), flowThread);
862 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
863 addChild(flowRenderer);
865 m_renderFlowThreadList->add(flowRenderer);
866 setIsRenderFlowThreadOrderDirty(true);
871 void RenderView::layoutRenderFlowThreads()
873 ASSERT(m_renderFlowThreadList);
875 if (isRenderFlowThreadOrderDirty()) {
876 // Arrange the thread list according to dependencies.
877 RenderFlowThreadList sortedList;
878 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
879 RenderFlowThread* flowRenderer = *iter;
880 if (sortedList.contains(flowRenderer))
882 flowRenderer->pushDependencies(sortedList);
883 sortedList.add(flowRenderer);
885 m_renderFlowThreadList->swap(sortedList);
886 setIsRenderFlowThreadOrderDirty(false);
889 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
890 RenderFlowThread* flowRenderer = *iter;
891 flowRenderer->layoutIfNeeded();
895 } // namespace WebCore