2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
22 #include "RenderView.h"
26 #include "FloatQuad.h"
28 #include "FrameView.h"
29 #include "GraphicsContext.h"
30 #include "HTMLFrameOwnerElement.h"
31 #include "HitTestResult.h"
33 #include "RenderFlowThread.h"
34 #include "RenderLayer.h"
35 #include "RenderSelectionInfo.h"
36 #include "RenderWidget.h"
37 #include "RenderWidgetProtector.h"
38 #include "TransformState.h"
40 #if USE(ACCELERATED_COMPOSITING)
41 #include "RenderLayerCompositor.h"
46 RenderView::RenderView(Node* node, FrameView* view)
51 , m_selectionStartPos(-1)
52 , m_selectionEndPos(-1)
53 , m_maximalOutlineSize(0)
54 , m_pageLogicalHeight(0)
55 , m_pageLogicalHeightChanged(false)
56 , m_isRenderFlowThreadOrderDirty(false)
58 , m_layoutStateDisableCount(0)
59 , m_currentRenderFlowThread(0)
61 // Clear our anonymous bit, set because RenderObject assumes
62 // any renderer with document as the node is anonymous.
63 setIsAnonymous(false);
65 // init RenderObject attributes
68 m_minPreferredLogicalWidth = 0;
69 m_maxPreferredLogicalWidth = 0;
71 setPreferredLogicalWidthsDirty(true, false);
73 setPositioned(true); // to 0,0 :)
76 RenderView::~RenderView()
80 void RenderView::computeLogicalHeight()
82 if (!printing() && m_frameView)
83 setLogicalHeight(viewLogicalHeight());
86 void RenderView::computeLogicalWidth()
88 if (!printing() && m_frameView)
89 setLogicalWidth(viewLogicalWidth());
92 void RenderView::computePreferredLogicalWidths()
94 ASSERT(preferredLogicalWidthsDirty());
96 RenderBlock::computePreferredLogicalWidths();
98 m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
101 bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
103 return child->isBox();
106 void RenderView::layout()
108 if (!document()->paginated())
109 setPageLogicalHeight(0);
112 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
114 // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
115 bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
116 if (relayoutChildren) {
117 setChildNeedsLayout(true, false);
118 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
119 if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent())
120 child->setChildNeedsLayout(true, false);
124 ASSERT(!m_layoutState);
126 // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
127 state.m_clipped = false;
128 state.m_pageLogicalHeight = m_pageLogicalHeight;
129 state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
130 state.m_isPaginated = state.m_pageLogicalHeight;
131 m_pageLogicalHeightChanged = false;
132 m_layoutState = &state;
135 RenderBlock::layout();
136 if (hasRenderFlowThreads())
137 layoutRenderFlowThreads();
140 ASSERT(layoutDelta() == LayoutSize());
141 ASSERT(m_layoutStateDisableCount == 0);
142 ASSERT(m_layoutState == &state);
144 setNeedsLayout(false);
147 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState, bool* wasFixed) const
149 // If a container was specified, and was not 0 or the RenderView,
150 // then we should have found it by now.
151 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
152 ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == fixed);
154 if (!repaintContainer && useTransforms && shouldUseTransformFromContainer(0)) {
155 TransformationMatrix t;
156 getTransformFromContainer(0, LayoutSize(), t);
157 transformState.applyTransform(t);
160 if (fixed && m_frameView)
161 transformState.move(m_frameView->scrollOffsetForFixedPosition());
164 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
166 if (fixed && m_frameView)
167 transformState.move(m_frameView->scrollOffsetForFixedPosition());
169 if (useTransforms && shouldUseTransformFromContainer(0)) {
170 TransformationMatrix t;
171 getTransformFromContainer(0, LayoutSize(), t);
172 transformState.applyTransform(t);
176 void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
178 // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
179 ASSERT(!needsLayout());
180 paintObject(paintInfo, paintOffset);
183 static inline bool isComposited(RenderObject* object)
185 return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
188 static inline bool rendererObscuresBackground(RenderObject* object)
190 return object && object->style()->visibility() == VISIBLE
191 && object->style()->opacity() == 1
192 && !object->style()->hasTransform()
193 && !isComposited(object);
196 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&)
198 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
199 // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers,
200 // layers with reflections, or transformed layers.
201 // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside
202 // a transform, transparency layer, etc.
204 for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
205 RenderLayer* layer = elt->renderer()->enclosingLayer();
206 if (layer->cannotBlitToWindow()) {
207 frameView()->setCannotBlitToWindow();
211 #if USE(ACCELERATED_COMPOSITING)
212 if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
213 if (!compositingLayer->backing()->paintingGoesToWindow()) {
214 frameView()->setCannotBlitToWindow();
221 if (document()->ownerElement() || !view())
224 bool rootFillsViewport = false;
225 Node* documentElement = document()->documentElement();
226 if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
227 // The document element's renderer is currently forced to be a block, but may not always be.
228 RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
229 rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
232 Page* page = document()->page();
233 float pageScaleFactor = page ? page->pageScaleFactor() : 1;
235 // If painting will entirely fill the view, no need to fill the background.
236 if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
239 // This code typically only executes if the root element's visibility has been set to hidden,
240 // if there is a transform on the <html>, or if there is a page scale factor less than 1.
241 // Only fill with the base background color (typically white) if we're the root document,
242 // since iframes/frames with no background in the child document should show the parent's background.
243 if (frameView()->isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent.
244 frameView()->setCannotBlitToWindow(); // The parent must show behind the child.
246 Color baseColor = frameView()->baseBackgroundColor();
247 if (baseColor.alpha() > 0) {
248 CompositeOperator previousOperator = paintInfo.context->compositeOperation();
249 paintInfo.context->setCompositeOperation(CompositeCopy);
250 paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
251 paintInfo.context->setCompositeOperation(previousOperator);
253 paintInfo.context->clearRect(paintInfo.rect);
257 bool RenderView::shouldRepaint(const IntRect& r) const
259 if (printing() || r.width() == 0 || r.height() == 0)
268 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
270 if (!shouldRepaint(ur))
273 // We always just invalidate the root view, since we could be an iframe that is clipped out
274 // or even invisible.
275 Element* elt = document()->ownerElement();
277 m_frameView->repaintContentRectangle(ur, immediate);
278 else if (RenderBox* obj = elt->renderBox()) {
279 IntRect vr = viewRect();
280 IntRect r = intersection(ur, vr);
282 // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
284 r.moveBy(-vr.location());
286 // FIXME: Hardcoded offsets here are not good.
287 r.move(obj->borderLeft() + obj->paddingLeft(),
288 obj->borderTop() + obj->paddingTop());
289 obj->repaintRectangle(r, immediate);
293 void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
295 if (!shouldRepaint(ur))
298 repaintViewRectangle(ur, immediate);
300 #if USE(ACCELERATED_COMPOSITING)
301 if (compositor()->inCompositingMode())
302 compositor()->repaintCompositedLayersAbsoluteRect(ur);
306 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) const
308 // If a container was specified, and was not 0 or the RenderView,
309 // then we should have found it by now.
310 ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this);
315 if (style()->isFlippedBlocksWritingMode()) {
316 // We have to flip by hand since the view's logical height has not been determined. We
317 // can use the viewport width and height.
318 if (style()->isHorizontalWritingMode())
319 rect.setY(viewHeight() - rect.maxY());
321 rect.setX(viewWidth() - rect.maxX());
324 if (fixed && m_frameView)
325 rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition());
327 // Apply our transform if we have one (because of full page zooming).
328 if (!repaintContainer && m_layer && m_layer->transform())
329 rect = m_layer->transform()->mapRect(rect);
332 void RenderView::absoluteRects(Vector<LayoutRect>& rects, const LayoutPoint& accumulatedOffset)
334 rects.append(LayoutRect(accumulatedOffset, m_layer->size()));
337 void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed)
341 quads.append(FloatRect(FloatPoint(), m_layer->size()));
344 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
349 RenderObject* child = object->childAt(offset);
350 return child ? child : object->nextInPreOrderAfterChildren();
353 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
355 document()->updateStyleIfNeeded();
357 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
358 SelectionMap selectedObjects;
360 RenderObject* os = m_selectionStart;
361 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
362 while (os && os != stop) {
363 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
364 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
365 selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
366 RenderBlock* cb = os->containingBlock();
367 while (cb && !cb->isRenderView()) {
368 RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
371 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
372 cb = cb->containingBlock();
376 os = os->nextInPreOrder();
379 // Now create a single bounding box rect that encloses the whole selection.
381 SelectionMap::iterator end = selectedObjects.end();
382 for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
383 RenderSelectionInfo* info = i->second;
384 // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
385 IntRect currRect = info->rect();
386 if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
387 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
388 currRect = absQuad.enclosingBoundingBox();
390 selRect.unite(currRect);
396 #if USE(ACCELERATED_COMPOSITING)
397 // Compositing layer dimensions take outline size into account, so we have to recompute layer
398 // bounds when it changes.
399 // FIXME: This is ugly; it would be nice to have a better way to do this.
400 void RenderView::setMaximalOutlineSize(int o)
402 if (o != m_maximalOutlineSize) {
403 m_maximalOutlineSize = o;
405 // maximalOutlineSize affects compositing layer dimensions.
406 compositor()->setCompositingLayersNeedRebuild(); // FIXME: this really just needs to be a geometry update.
411 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
413 // Make sure both our start and end objects are defined.
414 // Check www.msnbc.com and try clicking around to find the case where this happened.
415 if ((start && !end) || (end && !start))
418 // Just return if the selection hasn't changed.
419 if (m_selectionStart == start && m_selectionStartPos == startPos &&
420 m_selectionEnd == end && m_selectionEndPos == endPos)
423 // Record the old selected objects. These will be used later
424 // when we compare against the new selected objects.
425 int oldStartPos = m_selectionStartPos;
426 int oldEndPos = m_selectionEndPos;
428 // Objects each have a single selection rect to examine.
429 typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
430 SelectedObjectMap oldSelectedObjects;
431 SelectedObjectMap newSelectedObjects;
433 // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
434 // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
435 // the union of those rects might remain the same even when changes have occurred.
436 typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
437 SelectedBlockMap oldSelectedBlocks;
438 SelectedBlockMap newSelectedBlocks;
440 RenderObject* os = m_selectionStart;
441 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
442 while (os && os != stop) {
443 if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
444 // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
445 oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
446 if (blockRepaintMode == RepaintNewXOROld) {
447 RenderBlock* cb = os->containingBlock();
448 while (cb && !cb->isRenderView()) {
449 RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
452 oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
453 cb = cb->containingBlock();
458 os = os->nextInPreOrder();
461 // Now clear the selection.
462 SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
463 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
464 i->first->setSelectionState(SelectionNone);
466 // set selection start and end
467 m_selectionStart = start;
468 m_selectionStartPos = startPos;
469 m_selectionEnd = end;
470 m_selectionEndPos = endPos;
472 // Update the selection status of all objects between m_selectionStart and m_selectionEnd
473 if (start && start == end)
474 start->setSelectionState(SelectionBoth);
477 start->setSelectionState(SelectionStart);
479 end->setSelectionState(SelectionEnd);
482 RenderObject* o = start;
483 stop = rendererAfterPosition(end, endPos);
485 while (o && o != stop) {
486 if (o != start && o != end && o->canBeSelectionLeaf())
487 o->setSelectionState(SelectionInside);
488 o = o->nextInPreOrder();
491 m_layer->clearBlockSelectionGapsBounds();
493 // Now that the selection state has been updated for the new objects, walk them again and
494 // put them in the new objects list.
496 while (o && o != stop) {
497 if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
498 newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
499 RenderBlock* cb = o->containingBlock();
500 while (cb && !cb->isRenderView()) {
501 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
504 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
505 cb = cb->containingBlock();
509 o = o->nextInPreOrder();
513 // We built the maps, but we aren't going to use them.
514 // We need to delete the values, otherwise they'll all leak!
515 deleteAllValues(oldSelectedObjects);
516 deleteAllValues(newSelectedObjects);
517 deleteAllValues(oldSelectedBlocks);
518 deleteAllValues(newSelectedBlocks);
522 m_frameView->beginDeferredRepaints();
524 // Have any of the old selected objects changed compared to the new selection?
525 for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
526 RenderObject* obj = i->first;
527 RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
528 RenderSelectionInfo* oldInfo = i->second;
529 if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
530 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
531 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
535 newSelectedObjects.remove(obj);
542 // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
543 SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
544 for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
545 RenderSelectionInfo* newInfo = i->second;
550 // Have any of the old blocks changed?
551 SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
552 for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
553 RenderBlock* block = i->first;
554 RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
555 RenderBlockSelectionInfo* oldInfo = i->second;
556 if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
560 newSelectedBlocks.remove(block);
567 // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
568 SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
569 for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
570 RenderBlockSelectionInfo* newInfo = i->second;
575 m_frameView->endDeferredRepaints();
578 void RenderView::clearSelection()
580 m_layer->repaintBlockSelectionGaps();
581 setSelection(0, -1, 0, -1, RepaintNewMinusOld);
584 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
586 startPos = m_selectionStartPos;
587 endPos = m_selectionEndPos;
590 bool RenderView::printing() const
592 return document()->printing();
595 size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
597 size_t size = m_widgets.size();
599 renderWidgets.reserveCapacity(size);
601 RenderWidgetSet::const_iterator end = m_widgets.end();
602 for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
603 renderWidgets.uncheckedAppend(*it);
610 void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
612 size_t size = renderWidgets.size();
614 for (size_t i = 0; i < size; ++i)
615 renderWidgets[i]->deref(renderArena());
618 void RenderView::updateWidgetPositions()
620 // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
621 // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
622 // alive during enumeration.
624 Vector<RenderWidget*> renderWidgets;
625 size_t size = getRetainedWidgets(renderWidgets);
627 for (size_t i = 0; i < size; ++i)
628 renderWidgets[i]->updateWidgetPosition();
630 for (size_t i = 0; i < size; ++i)
631 renderWidgets[i]->widgetPositionsUpdated();
633 releaseWidgets(renderWidgets);
636 void RenderView::addWidget(RenderWidget* o)
641 void RenderView::removeWidget(RenderWidget* o)
646 void RenderView::notifyWidgets(WidgetNotification notification)
648 Vector<RenderWidget*> renderWidgets;
649 size_t size = getRetainedWidgets(renderWidgets);
651 for (size_t i = 0; i < size; ++i)
652 renderWidgets[i]->notifyWidget(notification);
654 releaseWidgets(renderWidgets);
657 IntRect RenderView::viewRect() const
660 return IntRect(0, 0, width(), height());
662 return m_frameView->visibleContentRect();
667 IntRect RenderView::unscaledDocumentRect() const
669 IntRect overflowRect(layoutOverflowRect());
670 flipForWritingMode(overflowRect);
674 IntRect RenderView::documentRect() const
676 IntRect overflowRect(unscaledDocumentRect());
678 overflowRect = layer()->currentTransform().mapRect(overflowRect);
682 int RenderView::viewHeight() const
685 if (!printing() && m_frameView) {
686 height = m_frameView->layoutHeight();
687 height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
692 int RenderView::viewWidth() const
695 if (!printing() && m_frameView) {
696 width = m_frameView->layoutWidth();
697 width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
702 float RenderView::zoomFactor() const
704 Frame* frame = m_frameView->frame();
705 return frame ? frame->pageZoomFactor() : 1;
708 void RenderView::pushLayoutState(RenderObject* root)
710 ASSERT(m_layoutStateDisableCount == 0);
711 ASSERT(m_layoutState == 0);
713 m_layoutState = new (renderArena()) LayoutState(root);
716 void RenderView::pushLayoutState(RenderFlowThread* flowThread, bool regionsChanged)
718 m_layoutState = new (renderArena()) LayoutState(m_layoutState, flowThread, regionsChanged);
721 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
723 RenderObject* o = renderer;
725 if (o->hasColumns() || o->hasTransform() || o->hasReflection())
732 void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
734 if (result.innerNode())
737 Node* node = document()->documentElement();
739 result.setInnerNode(node);
740 if (!result.innerNonSharedNode())
741 result.setInnerNonSharedNode(node);
742 result.setLocalPoint(point);
746 // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
747 // Do not add callers of this function!
748 // The idea here is to take into account what object is moving the pagination point, and
749 // thus choose the best place to chop it.
750 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
752 // Nobody else can set a page break once we have a forced break.
753 if (m_legacyPrinting.m_forcedPageBreak)
756 // Forced breaks always win over unforced breaks.
758 m_legacyPrinting.m_forcedPageBreak = true;
759 m_legacyPrinting.m_bestTruncatedAt = y;
763 // Prefer the widest object that tries to move the pagination point
764 IntRect boundingBox = forRenderer->borderBoundingBox();
765 if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
766 m_legacyPrinting.m_truncatorWidth = boundingBox.width();
767 m_legacyPrinting.m_bestTruncatedAt = y;
771 #if USE(ACCELERATED_COMPOSITING)
772 bool RenderView::usesCompositing() const
774 return m_compositor && m_compositor->inCompositingMode();
777 RenderLayerCompositor* RenderView::compositor()
780 m_compositor = adoptPtr(new RenderLayerCompositor(this));
782 return m_compositor.get();
786 void RenderView::didMoveOnscreen()
788 #if USE(ACCELERATED_COMPOSITING)
790 m_compositor->didMoveOnscreen();
794 void RenderView::willMoveOffscreen()
796 #if USE(ACCELERATED_COMPOSITING)
798 m_compositor->willMoveOffscreen();
802 void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
804 RenderBlock::styleDidChange(diff, oldStyle);
806 for (RenderObject* renderer = firstChild(); renderer; renderer = renderer->nextSibling()) {
807 if (renderer->isRenderFlowThread()) {
808 RenderFlowThread* flowRenderer = toRenderFlowThread(renderer);
809 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
814 RenderFlowThread* RenderView::renderFlowThreadWithName(const AtomicString& flowThread)
816 if (!m_renderFlowThreadList)
817 m_renderFlowThreadList = adoptPtr(new RenderFlowThreadList());
819 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
820 RenderFlowThread* flowRenderer = *iter;
821 if (flowRenderer->flowThread() == flowThread)
826 RenderFlowThread* flowRenderer = new (renderArena()) RenderFlowThread(document(), flowThread);
827 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(style()));
828 addChild(flowRenderer);
830 m_renderFlowThreadList->add(flowRenderer);
831 setIsRenderFlowThreadOrderDirty(true);
836 void RenderView::layoutRenderFlowThreads()
838 ASSERT(m_renderFlowThreadList);
840 if (isRenderFlowThreadOrderDirty()) {
841 // Arrange the thread list according to dependencies.
842 RenderFlowThreadList sortedList;
843 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
844 RenderFlowThread* flowRenderer = *iter;
845 if (sortedList.contains(flowRenderer))
847 flowRenderer->pushDependencies(sortedList);
848 sortedList.add(flowRenderer);
850 m_renderFlowThreadList->swap(sortedList);
851 setIsRenderFlowThreadOrderDirty(false);
854 for (RenderFlowThreadList::iterator iter = m_renderFlowThreadList->begin(); iter != m_renderFlowThreadList->end(); ++iter) {
855 RenderFlowThread* flowRenderer = *iter;
856 flowRenderer->layoutIfNeeded();
860 } // namespace WebCore