2 * Copyright (C) 2011 Igalia S.L.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 #if USE(3D_GRAPHICS) || defined(QT_OPENGL_SHIMS)
23 #include "OpenGLShims.h"
29 #include <wtf/text/CString.h>
30 #include <wtf/text/WTFString.h>
34 OpenGLFunctionTable* openGLFunctionTable()
36 static OpenGLFunctionTable table;
41 static void* getProcAddress(const char* procName)
43 return reinterpret_cast<void*>(QOpenGLContext::currentContext()->getProcAddress(procName));
46 typedef void* (*glGetProcAddressType) (const char* procName);
47 static void* getProcAddress(const char* procName)
49 static bool initialized = false;
50 static glGetProcAddressType getProcAddressFunction = 0;
53 getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress"));
54 if (!getProcAddressFunction)
55 getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB"));
58 if (!getProcAddressFunction)
59 return dlsym(RTLD_DEFAULT, procName);
60 return getProcAddressFunction(procName);
64 static void* lookupOpenGLFunctionAddress(const char* functionName, bool* success = 0)
66 if (success && !*success)
69 void* target = getProcAddress(functionName);
73 String fullFunctionName(functionName);
74 fullFunctionName.append("ARB");
75 target = getProcAddress(fullFunctionName.utf8().data());
79 fullFunctionName = functionName;
80 fullFunctionName.append("EXT");
81 target = getProcAddress(fullFunctionName.utf8().data());
83 #if defined(GL_ES_VERSION_2_0)
84 fullFunctionName = functionName;
85 fullFunctionName.append("ANGLE");
86 target = getProcAddress(fullFunctionName.utf8().data());
88 fullFunctionName = functionName;
89 fullFunctionName.append("APPLE");
90 target = getProcAddress(fullFunctionName.utf8().data());
93 // A null address is still a failure case.
94 if (!target && success)
100 #if PLATFORM(QT) && defined(QT_OPENGL_ES_2)
102 // With Angle only EGL/GLES2 extensions are available through eglGetProcAddress, not the regular standardized functions.
103 #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \
104 openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(::FunctionName)
108 #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \
109 openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, &success))
113 #define ASSIGN_FUNCTION_TABLE_ENTRY_EXT(FunctionName) \
114 openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName))
116 bool initializeOpenGLShims()
118 static bool success = true;
119 static bool initialized = false;
124 ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success);
125 ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success);
126 ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success);
127 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success);
128 ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success);
129 ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success);
130 ASSIGN_FUNCTION_TABLE_ENTRY(glBindVertexArray, success);
131 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success);
132 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success);
133 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success);
134 ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success);
135 // In GLES2 there is optional an ANGLE extension for glBlitFramebuffer
136 #if defined(GL_ES_VERSION_2_0)
137 ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glBlitFramebuffer);
139 ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success);
141 ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success);
142 ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success);
143 ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success);
144 ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success);
145 ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success);
146 ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success);
147 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success);
148 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success);
149 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success);
150 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success);
151 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success);
152 ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteVertexArrays, success);
153 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
154 ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success);
155 ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success);
156 ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success);
157 ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success);
158 ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success);
159 ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success);
160 ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success);
161 ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success);
162 ASSIGN_FUNCTION_TABLE_ENTRY(glGenVertexArrays, success);
163 ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success);
164 ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success);
165 ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success);
166 ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success);
167 ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success);
168 ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success);
169 ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success);
170 ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success);
171 ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success);
172 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success);
173 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success);
174 ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success);
175 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success);
176 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success);
177 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success);
178 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success);
179 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success);
180 ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success);
181 ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success);
182 ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success);
183 ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success);
184 ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success);
185 ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success);
186 ASSIGN_FUNCTION_TABLE_ENTRY(glIsVertexArray, success);
187 ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success);
188 ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success);
189 // In GLES2 there are optional ANGLE and APPLE extensions for glRenderbufferStorageMultisample.
190 #if defined(GL_ES_VERSION_2_0)
191 ASSIGN_FUNCTION_TABLE_ENTRY_EXT(glRenderbufferStorageMultisample);
193 ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success);
195 ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success);
196 ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success);
197 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success);
198 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success);
199 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success);
200 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success);
201 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success);
202 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success);
203 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success);
204 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success);
205 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success);
206 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success);
207 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success);
208 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success);
209 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success);
210 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success);
211 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success);
212 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success);
213 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success);
214 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success);
215 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success);
216 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success);
217 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success);
218 ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success);
219 ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success);
220 ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success);
221 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success);
222 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success);
223 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success);
224 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success);
225 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success);
226 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success);
227 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success);
228 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success);
229 ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success);
232 LOG_ERROR("Could not initialize OpenGL shims");
236 } // namespace WebCore
238 #endif // USE(3D_GRAPHICS)