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28 #include "FloatRect.h"
39 struct InteractionRegion {
40 Vector<FloatRect> rectsInContentCoordinates;
41 bool hasLightBackground { false };
42 float borderRadius { 0 };
44 WEBCORE_EXPORT ~InteractionRegion();
46 template<class Encoder> void encode(Encoder&) const;
47 template<class Decoder> static std::optional<InteractionRegion> decode(Decoder&);
50 inline bool operator==(const InteractionRegion& a, const InteractionRegion& b)
52 return a.rectsInContentCoordinates == b.rectsInContentCoordinates
53 && a.hasLightBackground == b.hasLightBackground
54 && a.borderRadius == b.borderRadius;
57 WEBCORE_EXPORT Vector<InteractionRegion> interactionRegions(Page&, FloatRect rectInContentCoordinates);
59 template<class Encoder>
60 void InteractionRegion::encode(Encoder& encoder) const
62 encoder << rectsInContentCoordinates;
63 encoder << hasLightBackground;
64 encoder << borderRadius;
67 template<class Decoder>
68 std::optional<InteractionRegion> InteractionRegion::decode(Decoder& decoder)
70 std::optional<Vector<FloatRect>> rectsInContentCoordinates;
71 decoder >> rectsInContentCoordinates;
72 if (!rectsInContentCoordinates)
75 std::optional<bool> hasLightBackground;
76 decoder >> hasLightBackground;
77 if (!hasLightBackground)
80 std::optional<float> borderRadius;
81 decoder >> borderRadius;
86 WTFMove(*rectsInContentCoordinates),
87 WTFMove(*hasLightBackground),
88 WTFMove(*borderRadius)