1 Utilities.extendObject(SimpleCanvasStage.prototype, {
5 return this.objects.length;
8 // For some tests, it may be easier to see how well the test is going
9 // by limiting the range of coordinates in which new objects can reside
10 var coordinateMaximumFactor = Math.min(this.objects.length, Math.min(this.size.x, this.size.y)) / Math.min(this.size.x, this.size.y);
11 for (var i = 0; i < count; ++i)
12 this.objects.push(new this._canvasObject(this, coordinateMaximumFactor));
13 return this.objects.length;
16 count = Math.min(-count, this.objects.length);
17 this.objects.splice(-count, count);
18 return this.objects.length;