4 if (window.layoutTestController)
5 layoutTestController.dumpAsText();
9 document.getElementById('console').appendChild(document.createTextNode(msg + "\n"));
14 var canvas = document.getElementById("canvas");
15 var ctx = canvas.getContext("2d");
16 ctx.drawImage(document.getElementById("img"), 0, 0);
19 var data = ctx.getImageData(20, 20, 290, 75);
20 log("FAIL: getImageData succeeded. Canvas not tainted.");
22 log("PASS: getImageData failed. Canvas tainted.");
28 <p>This tests that drawing a remote SVG image onto a canvas from a data URL
30 <pre id="console"></pre>
31 <canvas id="canvas" width="330" height="115"></canvas>
32 <img id="img" onload="draw()" src='data:image/svg+xml,
33 <svg xmlns="http://www.w3.org/2000/svg"
34 xmlns:xlink="http://www.w3.org/1999/xlink"
35 width="100" height="100">
36 <image xlink:href="http://localhost:8000/security/resources/abe.png"
37 width="100" height="100"/>