Simplify platform checks in Graphics Context
[WebKit-https.git] / Source / WebCore / platform / graphics / opengl / GraphicsContext3DOpenGLCommon.cpp
2018-01-08 don.olmstead@sony.comSimplify platform checks in Graphics Context
2017-11-23 darin@apple.comReduce WTF::String operations that do unnecessary Unico...
2017-11-16 magomez@igalia.com[TexMap] Remove use of GraphicsContext3D
2017-10-30 jer.noble@apple.com[WebGL] Optimization to skip painting if texture and...
2017-10-24 magomez@igalia.com[GTK][X11] Windy.com shows always straight wind lines
2017-10-19 dino@apple.comAvoid duplicate multisample resolve before WebGL compos...
2017-10-17 keith_miller@apple.comChange WebCore sources to work with unified source...
2017-10-14 jer.noble@apple.comPerformance: Skip texture upload if source image and...
2017-09-19 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-15 commit-queue@webki... Unreviewed, rolling out r221932 and r221933.
2017-09-13 commit-queue@webki... Make WebGLRenderingContextBase::TypedList::data() const...
2017-09-12 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-12 ryanhaddad@apple.comUnreviewed, rolling out r221762.
2017-09-09 dino@apple.comgl.detachShader breaks shader program
2017-09-07 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-06 zandobersek@gmail.com[WebGL2] Implement getActiveUniforms()
2017-08-21 dino@apple.comPersistent WebGL Warning "vertex WARNING: 0:1: extensio...
2017-07-26 zandobersek@gmail.com[WPE] WebGL2 support
2017-07-13 dino@apple.comClean-up some things in GraphicsContext3D
2017-07-13 dino@apple.comAvoid unnecessary copy of framebuffer into WebGL Layer
2017-07-12 zandobersek@gmail.com[WPE] Use libepoxy
2017-05-23 dino@apple.comcheckGPUStatus needs to exercise instancing calls
2017-05-09 zandobersek@gmail.comUpstream the WPE port
2017-04-19 dino@apple.comUpdate ANGLE
2017-02-20 jonlee@apple.comUnreviewed, rolling out r212639.
2017-02-20 ryanhaddad@apple.comUnreviewed, rolling out r212637.
2017-02-20 dino@apple.comAdd 'webglcontextchanged' WebGLContextEvent
2017-02-17 andersca@apple.comRemove EFL from WebCore
2017-02-05 zandobersek@gmail.comMove TextureMapper-specific logic out of GraphicsContex...
2017-01-17 magomez@igalia.comREGRESSION(r208997): [GLX] Google maps labels broken...
2016-12-09 achristensen@apple.comReduce PassRefPtr use in platform/graphics
2016-12-08 weinig@apple.com[WebIDL] WebGLContextAttributes should be a dictionary
2016-11-19 mmaxfield@apple.com[WebGL2] Implement texStorage2D()
2016-11-15 mmaxfield@apple.com[WebGL] Remove unused Chromium-specific OpenGL extensions
2016-11-15 mmaxfield@apple.com[WebGL] Migrate construction functions from pointers...
2016-11-04 mmaxfield@apple.comImplement WebGL2RenderingContext::copyBufferSubData()
2016-11-04 mmaxfield@apple.com[WebGL2] Implement getBufferSubData()
2016-10-29 commit-queue@webki... Remove some unnecessary includes
2016-10-28 achristensen@apple.comUpdate ANGLE
2016-07-21 commit-queue@webki... [Threaded Compositor] Flickering when zooming in/out...
2016-06-20 krollin@apple.comRemove RefPtr::release() and change calls sites to...
2016-06-15 cdumez@apple.comDrop some unnecessary header includes
2016-04-21 commit-queue@webki... Creating a large number of WebGL contexts should recycl...
2015-12-08 yoon@igalia.com[ThreadedCompositor] Support WebGL for OpenGL.
2015-10-01 dino@apple.comGraphicsContext3D::mappedSymbolName should initialize...
2015-09-10 commit-queue@webki... Static variables in GraphicsContext3DOpenGLCommon shoul...
2015-08-29 mmaxfield@apple.comMigrate GraphicsContexts from pointers to references
2015-08-17 commit-queue@webki... Remove unused multisampling check
2015-07-01 achristensen@apple.comUpdate ANGLE to b11e2483742db884bd0af41f78f528240577356b.
2015-05-20 clopez@igalia.comREGRESSION(r181571): Build broken when USE(OPENGL_ES_2...
2015-04-27 mcatanzaro@igalia.comRename WTF_USE_3D_GRAPHICS to ENABLE_GRAPHICS_CONTEXT_3D
2015-04-20 commit-queue@webki... Cleanup some StringBuilder use
2015-03-16 roger_fong@apple.com[WebGL2] Vertex Array Objects.
2015-03-13 commit-queue@webki... Remove DrawingBuffer
2015-03-10 carlosgc@webkit.org[GTK] GL_MAX_VARYING_FLOATS is not defined in OpenGL...
2015-03-09 ossy@webkit.orgFix the !ENABLE(WEBGL) build after r180609
2015-02-25 roger_fong@apple.comWebGL: Destroy the GLContext if a GPU restart has been...
2015-02-03 roger_fong@apple.comWebGL2: Implement spec section 3.7.1 Setting and gettin...
2014-12-29 gyuyoung.kim@samsu... Convert OwnPtr to std::unique_ptr in WebCore/graphics/
2014-10-21 roger_fong@apple.comUse glFinish instead of glFlush when drawing WebGL...
2014-09-11 roger_fong@apple.com[Windows] Unreviewed build fix.
2014-09-11 roger_fong@apple.comUnreviewed build fix iOS.
2014-09-11 roger_fong@apple.comCheck for varying packing restrictions per program...
2014-05-29 commit-queue@webki... [iOS WebGL] Fix depth buffer clearing issue.
2014-05-06 commit-queue@webki... Removed unnecessary notImplemented.h includes.
2014-05-01 bfulgham@apple.comFix handling of attributes prior to compiling shader
2014-04-11 darin@apple.comWebGL: need error checking after texture and buffer...
2014-04-04 roger_fong@apple.comKeep track of filtered active attribute/uniform indices...
2014-03-21 darin@apple.comImprove idiom used for string building in a few places
2014-03-15 mjs@apple.com.: Replace "Apple Computer, Inc." with "Apple Inc....
2014-02-22 changseok.oh@colla... Mac port uses ANGLE_instanced_arrays related apis throu...
2014-02-13 changseok.oh@colla... Support ANGLE_instanced_arrays for GLES backend.
2014-01-24 joepeck@webkit.orgMove RegularExpression into JavaScriptCore for inspector
2014-01-21 lauro.neto@openbos... Remove PLATFORM(NIX) from WebCore
2014-01-16 bfulgham@apple.com[WebGL] Resizing and entering/exiting full screen draws...
2014-01-13 bfulgham@apple.com[WebGL] Error messages should use source code labels...
2014-01-13 commit-queue@webki... Unreviewed, rolling out r161843.
2014-01-13 bfulgham@apple.com[WebGL] Error messages should use source code labels...
2014-01-11 simon.fraser@apple.comFix use of GL_HALF_FLOAT_ARB on iOS.
2014-01-11 benjamin@webkit.orgRemove the BlackBerry port from trunk
2014-01-10 bfulgham@apple.com[WebGL] Return filtered results for getProgramParameter...
2014-01-09 dbates@webkit.org[iOS] Upstream WebCore/platform changes
2014-01-07 bfulgham@apple.com[WebGL] Be safer about toggling OpenGL state by using...
2014-01-03 bfulgham@apple.com[WebGL] glScissor test is not accounted for when genera...
2013-12-13 roger_fong@apple.com[WebGL] Check for global variable precision mismatch...
2013-12-11 commit-queue@webki... [WebGL] Fix build on GL ES 2.0 targets after r160119
2013-12-06 roger_fong@apple.comHook into some shader symbol logic following the ANGLE...
2013-12-04 dino@apple.comSource/WebCore: [WebGL] Support for texImage2D of type...
2013-11-06 bfulgham@apple.com[WebGL] We should not allow generateMipMap on compresse...
2013-10-02 akling@apple.comRemove Qt from WebCore/platform.
2013-09-24 dino@apple.comImplement symbol name hashing for WebGL shaders
2013-09-24 dino@apple.comUse mapped name in attribute location binding
2013-09-20 dino@apple.comShaders that fail to compile should be marked as such
2013-09-18 weinig@apple.comReplace use of OwnArrayPtr<Foo> with std::unique_ptr...
2013-09-09 hugo.lima@openboss... Preparing WebCore to receive Nix Port
2013-08-05 oliver@apple.comMove TypedArray implementation into JSC
2013-07-23 zandobersek@gmail.comRemove unnecessary header inclusions in GraphicsContext...
2013-06-25 achristensen@apple.comAdded PLATFORM(WIN) to many places where it was missing...
2013-05-13 andersca@apple.comStop including UnusedParam.h
2013-02-28 bruno.abinader@bas... Create GraphicsContext3DState to aggregate state objects
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