Use "= default" to denote default constructor or destructor
[WebKit-https.git] / Source / WebCore / platform / graphics / opengl / Extensions3DOpenGLCommon.cpp
2017-10-19 dbates@webkit.orgUse "= default" to denote default constructor or destructor
2017-07-12[WPE] Use libepoxy
2017-04-20 commit-queue@webki... [WinCairo] Fix build break after updating ANGLE
2017-02-17 andersca@apple.comRemove EFL from WebCore
2016-12-23[GTK] GLES build broken since r208997
2016-11-28[GTK] Dramatic increase on memory usage since 2.14.x
2016-11-19[WebGL2] Implement texStorage2D()
2016-10-28 achristensen@apple.comUpdate ANGLE
2016-10-28[macOS] [WebGL2] Temporarily upgrade WebGL 2's internal...
2016-02-03 darin@apple.comConvert another batch of String::lower callsites to...
2016-02-03 hur.ims@navercorp.comWEBGL_debug_shaders should be disabled for OpenGLES...
2015-08-17 commit-queue@webki... Remove unused multisampling check
2015-04-27 mcatanzaro@igalia.comRename WTF_USE_3D_GRAPHICS to ENABLE_GRAPHICS_CONTEXT_3D
2015-01-28 bdakin@apple.comRemove Mountain Lion code from WebCore
2014-12-12 roger_fong@apple.comImplement frag depth as a WebGL 1 extension.
2014-09-06 commit-queue@webki... Use WTFString::split(char) in more places
2014-07-07 commit-queue@webki... [iOS WebGL] Fix crash with too many nested glsl functions.
2014-07-02[WebGL] Fix crash when glsl expressions are too complex.
2014-05-12 commit-queue@webki... Implement EXT_shader_texture_lod in WebGL.
2014-04-30 achristensen@apple.comUpdated ANGLE.
2014-04-19[WebGL] Limit maximum texture sizes on older Intel...
2014-04-01 commit-queue@webki... [WebGL][OpenGLES] Enable MSAA support for WebGL Canvas
2014-02-24[WebGL] Allow ANGLE to initialize unused varyings
2014-02-19 mitz@apple.comSimplify PLATFORM(MAC) && !PLATFORM(IOS) and similar...
2014-01-21 lauro.neto@openbos... Remove PLATFORM(NIX) from WebCore
2014-01-11 benjamin@webkit.orgRemove the BlackBerry port from trunk
2014-01-09[iOS] Upstream WebCore/platform changes
2013-12-06 roger_fong@apple.comHook into some shader symbol logic following the ANGLE...
2013-12-05[WebGL] Make sure we satisfy uniform and varying packin...
2013-11-21 roger_fong@apple.comUse compile flag SH_UNFOLD_SHORT_CIRCUIT when compiling...
2013-10-02 akling@apple.comRemove Qt from WebCore/platform.
2013-09-09 hugo.lima@openboss... Preparing WebCore to receive Nix Port
2013-06-25 achristensen@apple.comAdded PLATFORM(WIN) to many places where it was missing...
2013-04-09 roger_fong@apple.comChange requisite hardware checks for enabling antialiasing.
2013-04-08 benjamin@webkit.orgRemove remaining PLATFORM(CHROMIUM)-guarded code in...
2013-02-28 zmo@google.comEXT_draw_buffers needs implementation
2012-12-03[CSS Shaders] Do not clamp indirect array indices durin...
2012-10-07 benjamin@webkit.orgRename first/second to key/value in HashMap iterators
2012-10-04 dino@apple.comAttribute and Uniform variable names need translation...
2012-10-03 andersca@apple.comTry to fix the Snow Leopard build.
2012-10-03 dino@apple.comExpose some GPU Information
2012-09-25[WebGL] Intel Mac needs built-in function emulation
2012-08-28 commit-queue@webki... Unreviewed, rolling out r126914.
2012-08-28 caio.oliveira@open... Rename first/second to key/value in HashMap iterators
2012-08-28 tkent@chromium.orgUnreviewed, rolling out r126836.
2012-08-28 caio.oliveira@open... Rename first/second to key/value in HashMap iterators
2012-08-22[WebGL] Mac/ATI/AMD systems need to translate built...
2012-08-11 commit-queue@webki... [WebGL] Add support for EXT_robustness
2012-07-26 commit-queue@webki... [WebGL] ANGLEWebKitBridge should support ESSL platforms
2012-07-16 commit-queue@webki... [BlackBerry] Upstream WebGL Code
2012-07-11[Qt] REGRESSION(r122250): It broke USE(3D_GRAPHICS...
2012-07-10 commit-queue@webki... Make GC3D and E3D more maintainable for GLES platforms
2012-07-09 fpizlo@apple.comUnreviewed, rolling out
2012-07-09 commit-queue@webki... Make GC3D and E3D more maintainable for GLES platforms