Use "= default" to denote default constructor or destructor
[WebKit-https.git] / Source / WebCore / platform / graphics / GraphicsContext3D.h
2017-10-19 dbates@webkit.orgUse "= default" to denote default constructor or destructor
2017-10-19 dino@apple.comAvoid duplicate multisample resolve before WebGL compos...
2017-10-14 jer.noble@apple.comPerformance: Skip texture upload if source image and...
2017-10-13 jer.noble@apple.comPerformance: do pixel conformance and texturing in...
2017-10-06 dino@apple.comLots of missing frames in YouTube360 when fullscreen...
2017-10-06 ryanhaddad@apple.comUnreviewed, rolling out r222951 and r222952.
2017-10-06 dino@apple.comLots of missing frames in YouTube360 when fullscreen...
2017-09-19 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-15 commit-queue@webki... Unreviewed, rolling out r221932 and r221933.
2017-09-13 commit-queue@webki... Make WebGLRenderingContextBase::TypedList::data() const...
2017-09-12 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-12 ryanhaddad@apple.comUnreviewed, rolling out r221762.
2017-09-09 dino@apple.comgl.detachShader breaks shader program
2017-09-07 dino@apple.com[WebGL] accelerated texImage2D for video doesn't respec...
2017-09-06 zandobersek@gmail.com[WebGL2] Implement getActiveUniforms()
2017-07-13 dino@apple.comFix iOS build.
2017-07-13 dino@apple.comClean-up some things in GraphicsContext3D
2017-07-13 dino@apple.comAvoid unnecessary copy of framebuffer into WebGL Layer
2017-06-25 annulen@yandex.ruRemove excessive headers from WebCore/platform
2017-05-23 dino@apple.comcheckGPUStatus needs to exercise instancing calls
2017-05-09 zandobersek@gmail.comUpstream the WPE port
2017-03-20 commit-queue@webki... [Cairo] Ensure depth and stencil renderbuffers are...
2017-02-20 jonlee@apple.comUnreviewed, rolling out r212639.
2017-02-20 ryanhaddad@apple.comUnreviewed, rolling out r212637.
2017-02-20 dino@apple.comAdd 'webglcontextchanged' WebGLContextEvent
2017-02-20 dino@apple.comActivate/deactivate high performance GPU when requested
2017-02-17 andersca@apple.comRemove EFL from WebCore
2017-02-05 zandobersek@gmail.comMove TextureMapper-specific logic out of GraphicsContex...
2017-01-27 dino@apple.comWebGL content in Safari sticks to GPU that it was start...
2017-01-17 magomez@igalia.comREGRESSION(r208997): [GLX] Google maps labels broken...
2016-12-09 achristensen@apple.comReduce PassRefPtr use in platform/graphics
2016-12-08 weinig@apple.com[WebIDL] WebGLContextAttributes should be a dictionary
2016-11-28 magomez@igalia.com[GTK] Dramatic increase on memory usage since 2.14.x
2016-11-19 mmaxfield@apple.com[WebGL2] Implement texStorage2D()
2016-11-15 mmaxfield@apple.com[WebGL] Remove unused Chromium-specific OpenGL extensions
2016-11-15 mmaxfield@apple.com[WebGL] Migrate construction functions from pointers...
2016-11-15 mmaxfield@apple.com[WebGL2] Teach WebGLRenderingContextBase about new...
2016-11-04 mmaxfield@apple.comImplement WebGL2RenderingContext::copyBufferSubData()
2016-11-04 mmaxfield@apple.com[WebGL2] Implement getBufferSubData()
2016-10-28 achristensen@apple.comUpdate ANGLE
2016-10-28 mmaxfield@apple.com[macOS] [WebGL2] Temporarily upgrade WebGL 2's internal...
2016-08-19 dino@apple.comSupport passing preferLowPowerToHighPerformance and...
2016-07-21 commit-queue@webki... [Threaded Compositor] Flickering when zooming in/out...
2016-04-21 commit-queue@webki... Creating a large number of WebGL contexts should recycl...
2016-04-14 commit-queue@webki... WebGL based canvases composite incorrectly after changi...
2016-04-11 commit-queue@webki... [WebGL2] Use Open GL ES 3.0 to back WebGL2 contexts
2016-03-25 commit-queue@webki... Change NativeImagePtr for CG to be RetainPtr<CGImageRef>
2016-01-08 bfulgham@apple.comCorrect missing EXT_sRGB Format Handling
2015-12-08 peavo@outlook.com[WinCairo] Compile error.
2015-12-08 yoon@igalia.com[ThreadedCompositor] Support WebGL for OpenGL.
2015-08-29 mmaxfield@apple.comMigrate GraphicsContexts from pointers to references
2015-07-01 achristensen@apple.comUpdate ANGLE to b11e2483742db884bd0af41f78f528240577356b.
2015-03-16 roger_fong@apple.com[WebGL2] Vertex Array Objects.
2015-03-13 commit-queue@webki... Remove DrawingBuffer
2015-02-25 roger_fong@apple.comWebGL: Destroy the GLContext if a GPU restart has been...
2015-02-09 roger_fong@apple.comWebGL 2: Texture call format, internal format, and...
2015-02-03 roger_fong@apple.comWebGL2: Implement spec section 3.7.1 Setting and gettin...
2015-02-02 roger_fong@apple.com[Win] Build fix following r179482.
2015-02-02 roger_fong@apple.comWebGL2: Implement spec section 3.7.1 Setting and gettin...
2014-12-29 gyuyoung.kim@samsu... Convert OwnPtr to std::unique_ptr in WebCore/graphics/
2014-10-16 commit-queue@webki... Unreviewed, rolling out r174744.
2014-10-15 roger_fong@apple.comglReadPixels on NVIDIA cards returns the wrong values...
2014-10-08 dino@apple.comSafari 8 on OSX 10.10 does not run WebGL in Retina...
2014-09-19 dino@apple.comMultithreaded WebGL is a bad idea - remove it
2014-09-11 roger_fong@apple.comCheck for varying packing restrictions per program...
2014-06-23 dino@apple.com[iOS] Use WebGLLayer rather than PlatformLayer in Graph...
2014-06-23 dino@apple.com[iOS] Use WebGLLayer rather than PlatformLayer in Graph...
2014-05-13 roger_fong@apple.comLimit number of active graphics contexts per web process.
2014-05-01 bfulgham@apple.comFix handling of attributes prior to compiling shader
2014-04-11 darin@apple.comWebGL: need error checking after texture and buffer...
2014-04-07 commit-queue@webki... Move to using std::unique_ptr for opengl, texmap, trans...
2014-04-04 roger_fong@apple.comKeep track of filtered active attribute/uniform indices...
2014-03-15 mjs@apple.com.: Replace "Apple Computer, Inc." with "Apple Inc....
2014-02-07 mitz@apple.comStop using PLATFORM(MAC) in WebCore/platform except...
2014-01-30 abucur@adobe.comRemove the ACCELERATED_COMPOSITING flag
2014-01-22 dino@apple.comSource/WebCore: [WebGL] Implement ANGLE_instanced_arrays
2014-01-21 lauro.neto@openbos... Remove PLATFORM(NIX) from WebCore
2014-01-13 bfulgham@apple.com[WebGL] Error messages should use source code labels...
2014-01-13 commit-queue@webki... Unreviewed, rolling out r161843.
2014-01-13 bfulgham@apple.com[WebGL] Error messages should use source code labels...
2014-01-11 commit-queue@webki... Extract the FormatConverter class out of GraphicsContex...
2014-01-10 benjamin@webkit.orgRemove the BlackBerry port from trunk
2014-01-10 bfulgham@apple.com[WebGL] Return filtered results for getProgramParameter...
2014-01-09 dbates@webkit.org[iOS] Upstream WebCore/platform changes
2013-12-13 roger_fong@apple.com[WebGL] Check for global variable precision mismatch...
2013-12-06 roger_fong@apple.comHook into some shader symbol logic following the ANGLE...
2013-12-04 dino@apple.comSource/WebCore: [WebGL] Support for texImage2D of type...
2013-10-23 dino@apple.com[WebGL] Implement a software rendering option on Mac
2013-10-18 andersca@apple.comRemove spaces between template angle brackets
2013-10-02 akling@apple.comRemove Qt from WebCore/platform.
2013-09-27 commit-queue@webki... [Nix] Updating Nix trunk files
2013-09-24 dino@apple.comImplement symbol name hashing for WebGL shaders
2013-09-18 weinig@apple.comReplace use of OwnArrayPtr<Foo> with std::unique_ptr...
2013-09-10 dino@apple.com[WebGL] Allow multithreaded OpenGL contexts
2013-09-09 hugo.lima@openboss... Preparing WebCore to receive Nix Port
2013-09-07 andersca@apple.comGet rid of PassOwnArrayPtr
2013-08-28 dino@apple.com[WebGL] CoreGraphics can provide greyscale image data
2013-08-08 achristensen@apple.comWork towards WebGL on AppleWin port.
2013-07-23 zandobersek@gmail.comRemove the topDocumentURL member of the GraphicsContext...
2013-07-02 achristensen@apple.comWindows should be included in the list of platforms...
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