Unreviewed, rolling out r246501.
[WebKit-https.git] / Source / WebCore / platform / graphics / ANGLEWebKitBridge.h
2019-06-17 ryanhaddad@apple.comUnreviewed, rolling out r246501.
2019-06-17 dino@apple.comSupport using ANGLE as the backend for the WebGL implem...
2019-05-09 achristensen@apple.comSource/ThirdParty/ANGLE:
2019-05-09 achristensen@apple.comUpdate ANGLE
2018-02-17 dino@apple.comUse OPENGL macros to be more clear about which OpenGL...
2018-01-08 don.olmstead@sony.comSimplify platform checks in Graphics Context
2017-12-01 dino@apple.comAnother attempt to fix 32-bit, this time with a bit...
2017-12-01 dino@apple.comAttempted build fix.
2017-12-01 dino@apple.comUse SH_INITIALIZE_UNINITIALIZED_LOCALS now that ANGLE...
2017-07-12 zandobersek@gmail.com[WPE] Use libepoxy
2017-06-25 annulen@yandex.ruRemove excessive headers from WebCore/platform
2017-05-09 zandobersek@gmail.comUpstream the WPE port
2017-02-17 andersca@apple.comRemove EFL from WebCore
2016-12-20 bfulgham@apple.comAddress some style problems found by static analysis
2016-10-28 achristensen@apple.comUpdate ANGLE
2016-04-19 achristensen@apple.comUpdate ANGLE
2016-03-28 commit-queue@webki... Removed redundant #if conditions in ANGLEWebKitBridge.h
2015-07-06 zandobersek@gmail.com[GTK] Fix build errors with OpenGL ES
2015-07-01 achristensen@apple.comFix ANGLE Windows build after r186169.
2015-07-01 achristensen@apple.comUpdate ANGLE to b11e2483742db884bd0af41f78f528240577356b.
2015-04-01 achristensen@apple.comProgress towards CMake on Windows and Mac.
2015-03-17 zandobersek@gmail.com[CMake] Use a forwarding header for ANGLE's ShaderLang...
2014-08-08 achristensen@apple.comProgress towards using CMake on Mac.
2014-03-15 mjs@apple.com.: Replace "Apple Computer, Inc." with "Apple Inc....
2014-01-21 lauro.neto@openbos... Remove PLATFORM(NIX) from WebCore
2014-01-10 benjamin@webkit.orgRemove the BlackBerry port from trunk
2013-12-06 roger_fong@apple.comHook into some shader symbol logic following the ANGLE...
2013-10-02 akling@apple.comRemove Qt from WebCore/platform.
2013-09-09 hugo.lima@openboss... Preparing WebCore to receive Nix Port
2013-06-21 achristensen@apple.comAdded WebGL source files to Windows build and made...
2013-06-20 achristensen@apple.comFixed WebGL compile errors on Windows.
2013-04-08 benjamin@webkit.orgRemove remaining PLATFORM(CHROMIUM)-guarded code in...
2012-10-19 commit-queue@webki... [WebGL] getUniformLocation fails for uniform array...
2012-10-18 commit-queue@webki... [CSS Shaders] Validate types of built-in vertex attributes
2012-10-04 dino@apple.comAttribute and Uniform variable names need translation...
2012-09-12 commit-queue@webki... [CSS Shaders] Remove direct texture access via u_texture
2012-09-06 weinig@apple.comPart 2 of removing PlatformString.h, remove PlatformStr...
2012-09-06 hausmann@webkit.org[Qt] Fix build with ANGLE on platforms that provide...
2012-08-31 commit-queue@webki... [CSS Shaders] Implement normal blend mode and source...
2012-08-22 dino@apple.com[WebGL] Mac/ATI/AMD systems need to translate built...
2012-06-26 commit-queue@webki... Shader compiler unprepared to make ESSL output when...
2012-06-22 commit-queue@webki... [BlackBerry] Sanitize GLSL code using ANGLE.
2012-02-06 commit-queue@webki... [EFL] Enable WebGL with glx backend
2011-07-25 commit-queue@webki... [Qt] Adopt GraphicsContext3DOpenGL.cpp and ANGLE (part 2)
2011-04-04 mrobinson@webkit.org2011-04-04 Martin Robinson <mrobinson@igalia.com>
2011-01-21 commit-queue@webki... 2011-01-20 Ben Vanik <ben.vanik@gmail.com>
2011-01-19 kbr@google.com2011-01-18 Ben Vanik <ben.vanik@gmail.com>
2011-01-08 abarth@webkit.orgMove WebCore into Source