[Web IDL] Pass even more types by reference
[WebKit-https.git] / Source / WebCore / html / canvas / WebGLRenderingContext.h
2016-04-30 cdumez@apple.com[Web IDL] Pass even more types by reference
2016-04-30 cdumez@apple.comGet rid of unnecessary null check in wrap(JSDOMGlobalOb...
2016-03-04 darin@apple.comRemove "virtual" from all lines that have both "virtual...
2015-05-06 zandobersek@gmail.comAdd missing vtable override specifiers under Source...
2015-03-16 roger_fong@apple.com[WebGL2] Instancing draw calls.
2015-03-16 roger_fong@apple.com[WebGL2] Multiple Render Targets.
2015-03-16 roger_fong@apple.com[WebGL2] Vertex Array Objects.
2015-02-18 roger_fong@apple.comWebGL2: Promote various WebGL1 extensions to core for...
2015-02-09 roger_fong@apple.comWebGL 2: Texture call format, internal format, and...
2015-02-02 roger_fong@apple.comWebGL2: Implement spec section 3.7.1 Setting and gettin...
2015-01-28 roger_fong@apple.comWebGL2: Disable various extensions on WebGL2 context...
2015-01-19 roger_fong@apple.comWebGL2: Support webgl2 context creation.
2015-01-14 commit-queue@webki... Unreviewed, rolling out r178390, r178392, r178398,...
2015-01-14 roger_fong@apple.comWebGL2: Support webgl2 context creation.
2015-01-10 akling@apple.comLog which ActiveDOMObject(s) can't be suspended for...
2014-12-12 roger_fong@apple.comImplement EXT_blend_minmax as a WebGL 1 extension.
2014-12-12 roger_fong@apple.comImplement frag depth as a WebGL 1 extension.
2014-12-11 dino@apple.comInstancedArray crashes attempting to draw out of bounds
2014-12-09 roger_fong@apple.comImplementation EXT_sRGB as a WebGL1 extension.
2014-11-21 andersca@apple.comRemove the Timer parameters from timer callbacks
2014-11-06 jer.noble@apple.comDe-templatize Timer
2014-10-29 cdumez@apple.comClean up virtual functions in html/
2014-06-04 achristensen@apple.comEnable WebGL on Windows.
2014-05-12 commit-queue@webki... Implement EXT_shader_texture_lod in WebGL.
2014-03-15 mjs@apple.com.: Replace "Apple Computer, Inc." with "Apple Inc....
2014-03-06 zandobersek@gmail.comMove Source/WebCore/html/canvas/ code to std::unique_ptr
2014-02-21 changseok.oh@colla... Rename EXT_draw_buffers to WEBGL_draw_buffers
2014-02-20 dino@apple.comAn unresolved WebGL Context should operate normally...
2014-02-10 dino@apple.com[WebGL] Remove state restorer code
2014-01-30 abucur@adobe.comRemove the ACCELERATED_COMPOSITING flag
2014-01-22 dino@apple.comUnreviewed attempt to fix 32-bit builds.
2014-01-22 dino@apple.comSource/WebCore: [WebGL] Implement ANGLE_instanced_arrays
2014-01-17 andersca@apple.comRun clang-modernize and let it add a bunch of missing...
2014-01-16 commit-queue@webki... Remove workaround for compilers not supporting explicit...
2014-01-15 bfulgham@apple.com[WebGL] WebGLRenderingContext::validateCompressedTexDim...
2014-01-14 bfulgham@apple.com[WebGL] Crash due to forceLostContext
2014-01-10 dino@apple.comImplement OES texture half float linear
2013-12-03 dino@apple.com[WebGL] Implement OES texture float linear
2013-11-26 commit-queue@webki... ImageBuffer::create should return a std::unique_ptr...
2013-10-18 andersca@apple.comRemove spaces between template angle brackets
2013-10-18 dino@apple.comUnable to upload <img src="foo.svg"> as WebGL texture
2013-10-05 dino@apple.comUndo texture unit code refactoring - it is ok to bind...
2013-09-18 weinig@apple.comReplace use of OwnArrayPtr<Foo> with std::unique_ptr...
2013-09-17 andersca@apple.comStop explicitly using PassOwnPtr in WebCore/html
2013-08-06 commit-queue@webki... [WebGL] validateRenderingState method name change
2013-08-05 oliver@apple.comMove TypedArray implementation into JSC
2013-08-01 ap@apple.comMake ActiveDOMObject overrides private
2013-07-03 commit-queue@webki... TextureUnit code optimization
2013-06-25 gyuyoung.kim@samsu... Remove unneeded include header files from WebCore
2013-03-28 commit-queue@webki... Refactor validation checks for texture uploads
2013-03-25 commit-queue@webki... WEBGL_compressed_texture_pvrtc needs implementation
2013-03-23 zmo@google.comCheck WEBGL_draw_buffers requirements before exposing...
2013-03-05 commit-queue@webki... WEBGL_compressed_texture_atc implementation
2013-03-02 nayankk@motorola.com[WebGL] Support for texImage2D of type HALF_FLOAT_OES...
2013-02-28 zmo@google.comEXT_draw_buffers needs implementation
2013-01-25 commit-queue@webki... Move WebGLErrorsToConsole page setting to window.intern...
2013-01-09 commit-queue@webki... Make WebGLRenderingContext inherit from ActiveDOMObject
2012-12-12 commit-queue@webki... WebGL: Avoid unnecessary memory copy or conversion...
2012-12-05 commit-queue@webki... WebGL: use pointer to the source data for Image directl...
2012-10-18 commit-queue@webki... Implement OES_element_index_uint / WEBKIT_OES_element_i...
2012-10-13 commit-queue@webki... Add warning for unrenderable textures
2012-09-21 commit-queue@webki... Add support for OES_vertex_array_object in chromium
2012-09-06 weinig@apple.comPart 2 of removing PlatformString.h, remove PlatformStr...
2012-08-11 commit-queue@webki... [WebGL] Add support for EXT_robustness
2012-07-27 nayankk@motorola.com[WebGL] Initial size of canvas can be larger than MAX_V...
2012-07-23 commit-queue@webki... Fix WebGL texSubImage2D for cube maps
2012-06-19 commit-queue@webki... Source/WebCore: Expose WEBGL_depth_texture extension...
2012-06-18 zmo@google.comFix framebuffer-object-attachment.html failures
2012-06-13 commit-queue@webki... Refactor WebGLFramebuffer to handle texture attachments
2012-05-17 commit-queue@webki... Add more descriptive warnings for framebuffer incomplet...
2012-05-07 zmo@google.comvertexAttribPointer needs to reject large negative...
2012-05-05 commit-queue@webki... Unreviewed, rolling out r116221.
2012-05-05 zmo@google.comvertexAttribPointer needs to reject large negative...
2012-05-02 kbr@google.comDon't allocate stencil buffer if stencil flag is false...
2012-04-06 jamesr@google.comWebGL content swapped at wrong time in threaded composi...
2012-04-03 zmo@google.comImplement WebGLShaderPrecisionFormat
2012-03-12 kbr@google.comNull argument to texSubImage2D crashes
2012-03-05 commit-queue@webki... Implement WebGL extension EXT_texture_filter_anisotropic
2012-02-25 commit-queue@webki... Limit WebGL Errors in Console to 10 per context
2012-02-23 jamesr@google.comRemove GraphicsContext3D::paintsIntoCanvasBuffer and...
2012-02-08 commit-queue@webki... Implement new WEBGL compressed texture extensions
2012-02-07 commit-queue@webki... WebGL conformance test misc/functions-returning-strings...
2012-02-01 commit-queue@webki... Make WebGL put synthesized errors in the JS console
2012-01-31 commit-queue@webki... Add Plumming to get graphics error messages to JS Console
2012-01-24 commit-queue@webki... Expose WebGL texture compression methods on WebGLRender...
2012-01-13 commit-queue@webki... Add WebGLContextGroup as step toward sharing WebGL...
2012-01-05 kbr@google.comFix semantics of WEBKIT_WEBGL_lose_context
2011-12-19 zmo@google.comPostpone deleteRenderbuffer/deleteTexture until all...
2011-12-15 kbr@google.comRename WEBKIT_lose_context to WEBKIT_WEBGL_lose_context
2011-12-09 bashi@chromium.orgUnreviewed, rolling out r102418.
2011-12-09 kbr@google.comRename WEBKIT_lose_context to WEBKIT_WEBGL_lose_context
2011-12-01 kbr@google.comImplement draft WEBGL_compressed_textures WebGL extension
2011-11-28 oliver@apple.comMove typed array implementations into wtf
2011-11-14 commit-queue@webki... Unreviewed, rolling out r100176.
2011-11-14 commit-queue@webki... Implement WEBGL_EXPERIMENTAL_compressed_textures WebGL...
2011-11-11 commit-queue@webki... [chromium] Patch that implementing the changes required...
2011-11-09 adamk@chromium.orgUse a typedef for ExceptionCode in all header files...
2011-10-27 kbr@google.comImplement new restrictions on uniform and attribute...
2011-10-19 zmo@google.comImplement WEBGL_debug_shaders and WEBGL_debug_renderer_...
2011-09-22 commit-queue@webki... Ref protect shaders in V8WebGLRenderingContext::getAtta...
next