Make Gamepads be a WK2 ExperimentalFeature.
authorbeidson@apple.com <beidson@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Fri, 12 Aug 2016 00:35:18 +0000 (00:35 +0000)
committerbeidson@apple.com <beidson@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Fri, 12 Aug 2016 00:35:18 +0000 (00:35 +0000)
https://bugs.webkit.org/show_bug.cgi?id=160788

Reviewed by Alex Christensen.

* Shared/WebPreferencesDefinitions.h:

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@204396 268f45cc-cd09-0410-ab3c-d52691b4dbfc

Source/WebKit2/ChangeLog
Source/WebKit2/Shared/WebPreferencesDefinitions.h

index b82f666..a2d55a9 100644 (file)
@@ -1,3 +1,12 @@
+2016-08-11  Brady Eidson  <beidson@apple.com>
+
+        Make Gamepads be a WK2 ExperimentalFeature.
+        https://bugs.webkit.org/show_bug.cgi?id=160788
+
+        Reviewed by Alex Christensen.
+
+        * Shared/WebPreferencesDefinitions.h:
+
 2016-08-11  Alex Christensen  <achristensen@webkit.org>
 
         Don't use a NetworkingContext when creating SocketStreamHandles
index a52f66c..b729001 100644 (file)
     macro(ImageControlsEnabled, imageControlsEnabled, Bool, bool, false, "", "") \
     macro(EnableInheritURIQueryComponent, enableInheritURIQueryComponent, Bool, bool, false, "", "") \
     macro(ServiceControlsEnabled, serviceControlsEnabled, Bool, bool, false, "", "") \
-    macro(GamepadsEnabled, gamepadsEnabled, Bool, bool, false, "", "") \
     macro(NewBlockInsideInlineModelEnabled, newBlockInsideInlineModelEnabled, Bool, bool, false, "", "") \
     macro(HTTPEquivEnabled, httpEquivEnabled, Bool, bool, true, "", "") \
     macro(MockCaptureDevicesEnabled, mockCaptureDevicesEnabled, Bool, bool, false, "", "") \
 #define FOR_EACH_WEBKIT_EXPERIMENTAL_FEATURE_PREFERENCE(macro) \
     macro(CSSGridLayoutEnabled, cssGridLayoutEnabled, Bool, bool, true, "CSS Grid", "CSS Grid Layout Module support") \
     macro(CustomElementsEnabled, customElementsEnabled, Bool, bool, false, "Custom Elements", "HTML Custom Elements prototype") \
-    macro(WebGL2Enabled, webGL2Enabled, Bool, bool, true, "WebGL 2.0", "WebGL 2 prototype") \
+    macro(GamepadsEnabled, gamepadsEnabled, Bool, bool, false, "Gamepads", "Web Gamepad API support") \
     macro(SpringTimingFunctionEnabled, springTimingFunctionEnabled, Bool, bool, true, "CSS Spring Animations", "CSS Spring Animation prototype") \
+    macro(WebGL2Enabled, webGL2Enabled, Bool, bool, true, "WebGL 2.0", "WebGL 2 prototype") \
     \
 
 #if PLATFORM(COCOA)