https://bugs.webkit.org/show_bug.cgi?id=140594
<rdar://problem/
19449135>
Reviewed by Alexey Proskuryakov.
Source/WebCore:
In the case where we have a canvas object that does
not have premultiplied alpha (an option you can select
when using WebGL) we have to multiply out the alpha when
converting to JPEG via toDataURL.
For this we created a buffer, but were not accurately
resizing it before flattening the alpha.
Test: fast/canvas/webgl/toDataURL-unpremultipliedAlpha.html
* platform/graphics/cg/ImageBufferCG.cpp:
(WebCore::ImageDataToDataURL): Call resize once we've
determined we have enough space.
LayoutTests:
Creates a WebGL context that does not have
premultiplied alpha, fills it with 50% transparent white,
and attempts to convert the canvas to a JPEG data URL. This
exercises the code path that was not accurately
allocating data (to flatten the alpha).
* fast/canvas/webgl/toDataURL-unpremultipliedAlpha-expected.txt: Added.
* fast/canvas/webgl/toDataURL-unpremultipliedAlpha.html: Added.
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@178637
268f45cc-cd09-0410-ab3c-
d52691b4dbfc
+2015-01-18 Dean Jackson <dino@apple.com>
+
+ Out of bounds write in canvas.toDataURL
+ https://bugs.webkit.org/show_bug.cgi?id=140594
+ <rdar://problem/19449135>
+
+ Reviewed by Alexey Proskuryakov.
+
+ Creates a WebGL context that does not have
+ premultiplied alpha, fills it with 50% transparent white,
+ and attempts to convert the canvas to a JPEG data URL. This
+ exercises the code path that was not accurately
+ allocating data (to flatten the alpha).
+
+ * fast/canvas/webgl/toDataURL-unpremultipliedAlpha-expected.txt: Added.
+ * fast/canvas/webgl/toDataURL-unpremultipliedAlpha.html: Added.
+
2015-01-17 Michael Saboff <msaboff@apple.com>
Crash in JSScope::resolve() on tools.ups.com
--- /dev/null
+Test toDataURL on a non-premultipledAlpha WebGL context.
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+PASS gl.getContextAttributes().premultipledAlpha is undefined.
+PASS gl.getContextAttributes().preserveDrawingBuffer is true
+PASS getError was expected value: NO_ERROR : Should be no errors from setup.
+
+Fill the WebGL canvas with solid white at 50% transparency.
+PASS getError was expected value: NO_ERROR : Should be no errors from drawing.
+Convert to a JPEG data URL.
+PASS imageUrl && imageUrl.length > 0 is true
+Append the image to the document.
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
--- /dev/null
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Test toDataURL to JPEG on a non-premultipledAlpha WebGL context.</title>
+<script src="../../../resources/js-test.js"></script>
+<script src="resources/webgl-test.js"> </script>
+<script src="resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<div id="description"></div><div id="console"></div>
+<script>
+var wtu = WebGLTestUtils;
+
+if (window.testRunner)
+ testRunner.overridePreference("WebKitWebGLEnabled", "1");
+
+description("Test toDataURL on a non-premultipledAlpha WebGL context.");
+var canvas = document.createElement("canvas");
+var gl = wtu.create3DContext(canvas, { premultipliedAlpha: false, preserveDrawingBuffer: true });
+shouldBeUndefined('gl.getContextAttributes().premultipledAlpha');
+shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer');
+
+var program = wtu.setupTexturedQuad(gl);
+
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+debug("");
+debug("Fill the WebGL canvas with solid white at 50% transparency.")
+var tex = gl.createTexture();
+wtu.fillTexture(gl, tex, 2, 2, [255, 255, 255, 128], 0);
+var loc = gl.getUniformLocation(program, "tex");
+gl.uniform1i(loc, 0);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+wtu.drawQuad(gl);
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
+
+debug("Convert to a JPEG data URL.")
+var imageUrl = canvas.toDataURL("image/jpeg");
+shouldBeTrue('imageUrl && imageUrl.length > 0');
+var image = document.createElement("img");
+image.addEventListener("load", function() {
+ debug("Append the image to the document.")
+ document.body.appendChild(image);
+ finishJSTest();
+}, false);
+image.src = imageUrl;
+
+
+</script>
+</body>
+</html>
+2015-01-18 Dean Jackson <dino@apple.com>
+
+ Out of bounds write in canvas.toDataURL
+ https://bugs.webkit.org/show_bug.cgi?id=140594
+ <rdar://problem/19449135>
+
+ Reviewed by Alexey Proskuryakov.
+
+ In the case where we have a canvas object that does
+ not have premultiplied alpha (an option you can select
+ when using WebGL) we have to multiply out the alpha when
+ converting to JPEG via toDataURL.
+
+ For this we created a buffer, but were not accurately
+ resizing it before flattening the alpha.
+
+ Test: fast/canvas/webgl/toDataURL-unpremultipliedAlpha.html
+
+ * platform/graphics/cg/ImageBufferCG.cpp:
+ (WebCore::ImageDataToDataURL): Call resize once we've
+ determined we have enough space.
+
2015-01-17 Sam Weinig <sam@webkit.org>
Add initial experimental user content filtering API
if (!premultipliedData.tryReserveCapacity(size))
return "data:,";
+ premultipliedData.resize(size);
unsigned char *buffer = premultipliedData.data();
for (size_t i = 0; i < size; i += 4) {
unsigned alpha = data[i + 3];