-//@ runNoisyTestDefault
-//@ runNoisyTestNoCJIT
-
-// Copyright 2013 the V8 project authors. All rights reserved.
-// Copyright (C) 2015 Apple Inc. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-
-// Performance.now is used in latency benchmarks, the fallback is Date.now.
-var performance = performance || {};
-performance.now = (function() {
- return performance.now ||
- performance.mozNow ||
- performance.msNow ||
- performance.oNow ||
- performance.webkitNow ||
- Date.now;
-})();
-
-// Simple framework for running the benchmark suites and
-// computing a score based on the timing measurements.
-
-
-// A benchmark has a name (string) and a function that will be run to
-// do the performance measurement. The optional setup and tearDown
-// arguments are functions that will be invoked before and after
-// running the benchmark, but the running time of these functions will
-// not be accounted for in the benchmark score.
-function Benchmark(name, doWarmup, doDeterministic, run, setup, tearDown, latencyResult, minIterations) {
- this.name = name;
- this.doWarmup = doWarmup;
- this.doDeterministic = doDeterministic;
- this.run = run;
- this.Setup = setup ? setup : function() { };
- this.TearDown = tearDown ? tearDown : function() { };
- this.latencyResult = latencyResult ? latencyResult : null;
- this.minIterations = minIterations ? minIterations : 32;
-}
-
-
-// Benchmark results hold the benchmark and the measured time used to
-// run the benchmark. The benchmark score is computed later once a
-// full benchmark suite has run to completion. If latency is set to 0
-// then there is no latency score for this benchmark.
-function BenchmarkResult(benchmark, time, latency) {
- this.benchmark = benchmark;
- this.time = time;
- this.latency = latency;
-}
-
-
-// Automatically convert results to numbers. Used by the geometric
-// mean computation.
-BenchmarkResult.prototype.valueOf = function() {
- return this.time;
-}
-
-
-// Suites of benchmarks consist of a name and the set of benchmarks in
-// addition to the reference timing that the final score will be based
-// on. This way, all scores are relative to a reference run and higher
-// scores implies better performance.
-function BenchmarkSuite(name, reference, benchmarks) {
- this.name = name;
- this.reference = reference;
- this.benchmarks = benchmarks;
- BenchmarkSuite.suites.push(this);
-}
-
-
-// Keep track of all declared benchmark suites.
-BenchmarkSuite.suites = [];
-
-// Scores are not comparable across versions. Bump the version if
-// you're making changes that will affect that scores, e.g. if you add
-// a new benchmark or change an existing one.
-BenchmarkSuite.version = '9';
-
-// Override the alert function to throw an exception instead.
-alert = function(s) {
- throw "Alert called with argument: " + s;
-};
-
-
-// To make the benchmark results predictable, we replace Math.random
-// with a 100% deterministic alternative.
-BenchmarkSuite.ResetRNG = function() {
- Math.random = (function() {
- var seed = 49734321;
- return function() {
- // Robert Jenkins' 32 bit integer hash function.
- seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
- seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
- seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
- seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
- seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
- seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
- return (seed & 0xfffffff) / 0x10000000;
- };
- })();
-}
-
-
-// Runs all registered benchmark suites and optionally yields between
-// each individual benchmark to avoid running for too long in the
-// context of browsers. Once done, the final score is reported to the
-// runner.
-BenchmarkSuite.RunSuites = function(runner) {
- var continuation = null;
- var suites = BenchmarkSuite.suites;
- var length = suites.length;
- BenchmarkSuite.scores = [];
- var index = 0;
- function RunStep() {
- while (continuation || index < length) {
- if (continuation) {
- continuation = continuation();
- } else {
- var suite = suites[index++];
- if (runner.NotifyStart) runner.NotifyStart(suite.name);
- continuation = suite.RunStep(runner);
- }
- if (continuation && typeof window != 'undefined' && window.setTimeout) {
- window.setTimeout(RunStep, 25);
- return;
- }
- }
-
- // show final result
- if (runner.NotifyScore) {
- var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
- var formatted = BenchmarkSuite.FormatScore(100 * score);
- runner.NotifyScore(formatted);
- }
- }
- RunStep();
-}
-
-
-// Counts the total number of registered benchmarks. Useful for
-// showing progress as a percentage.
-BenchmarkSuite.CountBenchmarks = function() {
- var result = 0;
- var suites = BenchmarkSuite.suites;
- for (var i = 0; i < suites.length; i++) {
- result += suites[i].benchmarks.length;
- }
- return result;
-}
-
-
-// Computes the geometric mean of a set of numbers.
-BenchmarkSuite.GeometricMean = function(numbers) {
- var log = 0;
- for (var i = 0; i < numbers.length; i++) {
- log += Math.log(numbers[i]);
- }
- return Math.pow(Math.E, log / numbers.length);
-}
-
-
-// Computes the geometric mean of a set of throughput time measurements.
-BenchmarkSuite.GeometricMeanTime = function(measurements) {
- var log = 0;
- for (var i = 0; i < measurements.length; i++) {
- log += Math.log(measurements[i].time);
- }
- return Math.pow(Math.E, log / measurements.length);
-}
-
-
-// Computes the average of the worst samples. For example, if percentile is 99, this will report the
-// average of the worst 1% of the samples.
-BenchmarkSuite.AverageAbovePercentile = function(numbers, percentile) {
- // Don't change the original array.
- numbers = numbers.slice();
-
- // Sort in ascending order.
- numbers.sort(function(a, b) { return a - b; });
-
- // Now the elements we want are at the end. Keep removing them until the array size shrinks too much.
- // Examples assuming percentile = 99:
- //
- // - numbers.length starts at 100: we will remove just the worst entry and then not remove anymore,
- // since then numbers.length / originalLength = 0.99.
- //
- // - numbers.length starts at 1000: we will remove the ten worst.
- //
- // - numbers.length starts at 10: we will remove just the worst.
- var numbersWeWant = [];
- var originalLength = numbers.length;
- while (numbers.length / originalLength > percentile / 100)
- numbersWeWant.push(numbers.pop());
-
- var sum = 0;
- for (var i = 0; i < numbersWeWant.length; ++i)
- sum += numbersWeWant[i];
-
- var result = sum / numbersWeWant.length;
-
- // Do a sanity check.
- if (numbers.length && result < numbers[numbers.length - 1]) {
- throw "Sanity check fail: the worst case result is " + result +
- " but we didn't take into account " + numbers;
- }
-
- return result;
-}
-
-
-// Computes the geometric mean of a set of latency measurements.
-BenchmarkSuite.GeometricMeanLatency = function(measurements) {
- var log = 0;
- var hasLatencyResult = false;
- for (var i = 0; i < measurements.length; i++) {
- if (measurements[i].latency != 0) {
- log += Math.log(measurements[i].latency);
- hasLatencyResult = true;
- }
- }
- if (hasLatencyResult) {
- return Math.pow(Math.E, log / measurements.length);
- } else {
- return 0;
- }
-}
-
-
-// Converts a score value to a string with at least three significant
-// digits.
-BenchmarkSuite.FormatScore = function(value) {
- if (value > 100) {
- return value.toFixed(0);
- } else {
- return value.toPrecision(3);
- }
-}
-
-// Notifies the runner that we're done running a single benchmark in
-// the benchmark suite. This can be useful to report progress.
-BenchmarkSuite.prototype.NotifyStep = function(result) {
- this.results.push(result);
- if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
-}
-
-
-// Notifies the runner that we're done with running a suite and that
-// we have a result which can be reported to the user if needed.
-BenchmarkSuite.prototype.NotifyResult = function() {
- var mean = BenchmarkSuite.GeometricMeanTime(this.results);
- var score = this.reference[0] / mean;
- BenchmarkSuite.scores.push(score);
- if (this.runner.NotifyResult) {
- var formatted = BenchmarkSuite.FormatScore(100 * score);
- this.runner.NotifyResult(this.name, formatted);
- }
- if (this.reference.length == 2) {
- var meanLatency = BenchmarkSuite.GeometricMeanLatency(this.results);
- if (meanLatency != 0) {
- var scoreLatency = this.reference[1] / meanLatency;
- BenchmarkSuite.scores.push(scoreLatency);
- if (this.runner.NotifyResult) {
- var formattedLatency = BenchmarkSuite.FormatScore(100 * scoreLatency)
- this.runner.NotifyResult(this.name + "Latency", formattedLatency);
- }
- }
- }
-}
-
-
-// Notifies the runner that running a benchmark resulted in an error.
-BenchmarkSuite.prototype.NotifyError = function(error) {
- if (this.runner.NotifyError) {
- this.runner.NotifyError(this.name, error);
- }
- if (this.runner.NotifyStep) {
- this.runner.NotifyStep(this.name);
- }
-}
-
-
-// Runs a single benchmark for at least a second and computes the
-// average time it takes to run a single iteration.
-BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
- function Measure(data) {
- var elapsed = 0;
- var start = new Date();
-
- // Run either for 1 second or for the number of iterations specified
- // by minIterations, depending on the config flag doDeterministic.
- for (var i = 0; (benchmark.doDeterministic ?
- i<benchmark.minIterations : elapsed < 1000); i++) {
- benchmark.run();
- elapsed = new Date() - start;
- }
- if (data != null) {
- data.runs += i;
- data.elapsed += elapsed;
- }
- }
-
- // Sets up data in order to skip or not the warmup phase.
- if (!benchmark.doWarmup && data == null) {
- data = { runs: 0, elapsed: 0 };
- }
-
- if (data == null) {
- Measure(null);
- return { runs: 0, elapsed: 0 };
- } else {
- Measure(data);
- // If we've run too few iterations, we continue for another second.
- if (data.runs < benchmark.minIterations) return data;
- var usec = (data.elapsed * 1000) / data.runs;
- var latencySamples = (benchmark.latencyResult != null) ? benchmark.latencyResult() : [0];
- var percentile = 99.5;
- var latency = BenchmarkSuite.AverageAbovePercentile(latencySamples, percentile) * 1000;
- this.NotifyStep(new BenchmarkResult(benchmark, usec, latency));
- return null;
- }
-}
-
-
-// This function starts running a suite, but stops between each
-// individual benchmark in the suite and returns a continuation
-// function which can be invoked to run the next benchmark. Once the
-// last benchmark has been executed, null is returned.
-BenchmarkSuite.prototype.RunStep = function(runner) {
- BenchmarkSuite.ResetRNG();
- this.results = [];
- this.runner = runner;
- var length = this.benchmarks.length;
- var index = 0;
- var suite = this;
- var data;
-
- // Run the setup, the actual benchmark, and the tear down in three
- // separate steps to allow the framework to yield between any of the
- // steps.
-
- function RunNextSetup() {
- if (index < length) {
- try {
- suite.benchmarks[index].Setup();
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- return RunNextBenchmark;
- }
- suite.NotifyResult();
- return null;
- }
-
- function RunNextBenchmark() {
- try {
- data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- // If data is null, we're done with this benchmark.
- return (data == null) ? RunNextTearDown : RunNextBenchmark();
- }
-
- function RunNextTearDown() {
- try {
- suite.benchmarks[index++].TearDown();
- } catch (e) {
- suite.NotifyError(e);
- return null;
- }
- return RunNextSetup;
- }
-
- // Start out running the setup.
- return RunNextSetup();
-}
-// Copyright 2009 the V8 project authors. All rights reserved.
-// Copyright (C) 2015 Apple Inc. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-// This benchmark is based on a JavaScript log processing module used
-// by the V8 profiler to generate execution time profiles for runs of
-// JavaScript applications, and it effectively measures how fast the
-// JavaScript engine is at allocating nodes and reclaiming the memory
-// used for old nodes. Because of the way splay trees work, the engine
-// also has to deal with a lot of changes to the large tree object
-// graph.
-
-var Splay = new BenchmarkSuite('Splay', [81491, 2739514], [
- new Benchmark("Splay", true, false,
- SplayRun, SplaySetup, SplayTearDown, SplayLatency)
-]);
-
-
-// Configuration.
-var kSplayTreeSize = 8000;
-var kSplayTreeModifications = 80;
-var kSplayTreePayloadDepth = 5;
-
-var splayTree = null;
-var splaySampleTimeStart = 0.0;
-
-function GeneratePayloadTree(depth, tag) {
- if (depth == 0) {
- return {
- array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
- string : 'String for key ' + tag + ' in leaf node'
- };
- } else {
- return {
- left: GeneratePayloadTree(depth - 1, tag),
- right: GeneratePayloadTree(depth - 1, tag)
- };
- }
-}
-
-
-function GenerateKey() {
- // The benchmark framework guarantees that Math.random is
- // deterministic; see base.js.
- return Math.random();
-}
-
-var splaySamples = [];
-
-function SplayLatency() {
- return splaySamples;
-}
-
-function SplayUpdateStats(time) {
- var pause = time - splaySampleTimeStart;
- splaySampleTimeStart = time;
- splaySamples.push(pause);
-}
-
-function InsertNewNode() {
- // Insert new node with a unique key.
- var key;
- do {
- key = GenerateKey();
- } while (splayTree.find(key) != null);
- var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key));
- splayTree.insert(key, payload);
- return key;
-}
-
-
-function SplaySetup() {
- // Check if the platform has the performance.now high resolution timer.
- // If not, throw exception and quit.
- if (!performance.now) {
- throw "PerformanceNowUnsupported";
- }
-
- splayTree = new SplayTree();
- splaySampleTimeStart = performance.now()
- for (var i = 0; i < kSplayTreeSize; i++) {
- InsertNewNode();
- if ((i+1) % 20 == 19) {
- SplayUpdateStats(performance.now());
- }
- }
-}
-
-
-function SplayTearDown() {
- // Allow the garbage collector to reclaim the memory
- // used by the splay tree no matter how we exit the
- // tear down function.
- var keys = splayTree.exportKeys();
- splayTree = null;
-
- splaySamples = [];
-
- // Verify that the splay tree has the right size.
- var length = keys.length;
- if (length != kSplayTreeSize) {
- throw new Error("Splay tree has wrong size");
- }
-
- // Verify that the splay tree has sorted, unique keys.
- for (var i = 0; i < length - 1; i++) {
- if (keys[i] >= keys[i + 1]) {
- throw new Error("Splay tree not sorted");
- }
- }
-}
-
-
-function SplayRun() {
- // Replace a few nodes in the splay tree.
- for (var i = 0; i < kSplayTreeModifications; i++) {
- var key = InsertNewNode();
- var greatest = splayTree.findGreatestLessThan(key);
- if (greatest == null) splayTree.remove(key);
- else splayTree.remove(greatest.key);
- }
- SplayUpdateStats(performance.now());
-}
-
-
-/**
- * Constructs a Splay tree. A splay tree is a self-balancing binary
- * search tree with the additional property that recently accessed
- * elements are quick to access again. It performs basic operations
- * such as insertion, look-up and removal in O(log(n)) amortized time.
- *
- * @constructor
- */
-function SplayTree() {
-};
-
-
-/**
- * Pointer to the root node of the tree.
- *
- * @type {SplayTree.Node}
- * @private
- */
-SplayTree.prototype.root_ = null;
-
-
-/**
- * @return {boolean} Whether the tree is empty.
- */
-SplayTree.prototype.isEmpty = function() {
- return !this.root_;
-};
-
-
-/**
- * Inserts a node into the tree with the specified key and value if
- * the tree does not already contain a node with the specified key. If
- * the value is inserted, it becomes the root of the tree.
- *
- * @param {number} key Key to insert into the tree.
- * @param {*} value Value to insert into the tree.
- */
-SplayTree.prototype.insert = function(key, value) {
- if (this.isEmpty()) {
- this.root_ = new SplayTree.Node(key, value);
- return;
- }
- // Splay on the key to move the last node on the search path for
- // the key to the root of the tree.
- this.splay_(key);
- if (this.root_.key == key) {
- return;
- }
- var node = new SplayTree.Node(key, value);
- if (key > this.root_.key) {
- node.left = this.root_;
- node.right = this.root_.right;
- this.root_.right = null;
- } else {
- node.right = this.root_;
- node.left = this.root_.left;
- this.root_.left = null;
- }
- this.root_ = node;
-};
-
-
-/**
- * Removes a node with the specified key from the tree if the tree
- * contains a node with this key. The removed node is returned. If the
- * key is not found, an exception is thrown.
- *
- * @param {number} key Key to find and remove from the tree.
- * @return {SplayTree.Node} The removed node.
- */
-SplayTree.prototype.remove = function(key) {
- if (this.isEmpty()) {
- throw Error('Key not found: ' + key);
- }
- this.splay_(key);
- if (this.root_.key != key) {
- throw Error('Key not found: ' + key);
- }
- var removed = this.root_;
- if (!this.root_.left) {
- this.root_ = this.root_.right;
- } else {
- var right = this.root_.right;
- this.root_ = this.root_.left;
- // Splay to make sure that the new root has an empty right child.
- this.splay_(key);
- // Insert the original right child as the right child of the new
- // root.
- this.root_.right = right;
- }
- return removed;
-};
-
-
-/**
- * Returns the node having the specified key or null if the tree doesn't contain
- * a node with the specified key.
- *
- * @param {number} key Key to find in the tree.
- * @return {SplayTree.Node} Node having the specified key.
- */
-SplayTree.prototype.find = function(key) {
- if (this.isEmpty()) {
- return null;
- }
- this.splay_(key);
- return this.root_.key == key ? this.root_ : null;
-};
-
-
-/**
- * @return {SplayTree.Node} Node having the maximum key value.
- */
-SplayTree.prototype.findMax = function(opt_startNode) {
- if (this.isEmpty()) {
- return null;
- }
- var current = opt_startNode || this.root_;
- while (current.right) {
- current = current.right;
- }
- return current;
-};
-
-
-/**
- * @return {SplayTree.Node} Node having the maximum key value that
- * is less than the specified key value.
- */
-SplayTree.prototype.findGreatestLessThan = function(key) {
- if (this.isEmpty()) {
- return null;
- }
- // Splay on the key to move the node with the given key or the last
- // node on the search path to the top of the tree.
- this.splay_(key);
- // Now the result is either the root node or the greatest node in
- // the left subtree.
- if (this.root_.key < key) {
- return this.root_;
- } else if (this.root_.left) {
- return this.findMax(this.root_.left);
- } else {
- return null;
- }
-};
-
-
-/**
- * @return {Array<*>} An array containing all the keys of tree's nodes.
- */
-SplayTree.prototype.exportKeys = function() {
- var result = [];
- if (!this.isEmpty()) {
- this.root_.traverse_(function(node) { result.push(node.key); });
- }
- return result;
-};
-
-
-/**
- * Perform the splay operation for the given key. Moves the node with
- * the given key to the top of the tree. If no node has the given
- * key, the last node on the search path is moved to the top of the
- * tree. This is the simplified top-down splaying algorithm from:
- * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
- *
- * @param {number} key Key to splay the tree on.
- * @private
- */
-SplayTree.prototype.splay_ = function(key) {
- if (this.isEmpty()) {
- return;
- }
- // Create a dummy node. The use of the dummy node is a bit
- // counter-intuitive: The right child of the dummy node will hold
- // the L tree of the algorithm. The left child of the dummy node
- // will hold the R tree of the algorithm. Using a dummy node, left
- // and right will always be nodes and we avoid special cases.
- var dummy, left, right;
- dummy = left = right = new SplayTree.Node(null, null);
- var current = this.root_;
- while (true) {
- if (key < current.key) {
- if (!current.left) {
- break;
- }
- if (key < current.left.key) {
- // Rotate right.
- var tmp = current.left;
- current.left = tmp.right;
- tmp.right = current;
- current = tmp;
- if (!current.left) {
- break;
- }
- }
- // Link right.
- right.left = current;
- right = current;
- current = current.left;
- } else if (key > current.key) {
- if (!current.right) {
- break;
- }
- if (key > current.right.key) {
- // Rotate left.
- var tmp = current.right;
- current.right = tmp.left;
- tmp.left = current;
- current = tmp;
- if (!current.right) {
- break;
- }
- }
- // Link left.
- left.right = current;
- left = current;
- current = current.right;
- } else {
- break;
- }
- }
- // Assemble.
- left.right = current.left;
- right.left = current.right;
- current.left = dummy.right;
- current.right = dummy.left;
- this.root_ = current;
-};
-
-
-/**
- * Constructs a Splay tree node.
- *
- * @param {number} key Key.
- * @param {*} value Value.
- */
-SplayTree.Node = function(key, value) {
- this.key = key;
- this.value = value;
-};
-
-
-/**
- * @type {SplayTree.Node}
- */
-SplayTree.Node.prototype.left = null;
-
-
-/**
- * @type {SplayTree.Node}
- */
-SplayTree.Node.prototype.right = null;
-
-
-/**
- * Performs an ordered traversal of the subtree starting at
- * this SplayTree.Node.
- *
- * @param {function(SplayTree.Node)} f Visitor function.
- * @private
- */
-SplayTree.Node.prototype.traverse_ = function(f) {
- var current = this;
- while (current) {
- var left = current.left;
- if (left) left.traverse_(f);
- f(current);
- current = current.right;
- }
-};
-function jscSetUp() {
- SplaySetup();
-}
-
-function jscTearDown() {
- SplayTearDown();
-}
-
-function jscRun() {
- SplayRun();
-}
-
-jscSetUp();
-var __before = preciseTime();
-var times = [];
-for (var i = 0; i < 10000; ++i) {
-//for (var i = 0; i < 1000000; ++i) {
- var _before = preciseTime();
- jscRun();
- var _after = preciseTime();
- times.push(_after - _before);
- flashHeapAccess();
-}
-var __after = preciseTime();
-jscTearDown();
-
-function averageAbovePercentile(numbers, percentile) {
- // Don't change the original array.
- numbers = numbers.slice();
-
- // Sort in ascending order.
- numbers.sort(function(a, b) { return a - b; });
-
- // Now the elements we want are at the end. Keep removing them until the array size shrinks too much.
- // Examples assuming percentile = 99:
- //
- // - numbers.length starts at 100: we will remove just the worst entry and then not remove anymore,
- // since then numbers.length / originalLength = 0.99.
- //
- // - numbers.length starts at 1000: we will remove the ten worst.
- //
- // - numbers.length starts at 10: we will remove just the worst.
- var numbersWeWant = [];
- var originalLength = numbers.length;
- while (numbers.length / originalLength > percentile / 100)
- numbersWeWant.push(numbers.pop());
-
- var sum = 0;
- for (var i = 0; i < numbersWeWant.length; ++i)
- sum += numbersWeWant[i];
-
- var result = sum / numbersWeWant.length;
-
- // Do a sanity check.
- if (numbers.length && result < numbers[numbers.length - 1]) {
- throw "Sanity check fail: the worst case result is " + result +
- " but we didn't take into account " + numbers;
- }
-
- return result;
-}
-
-print("That took " + (__after - __before) * 1000 + " ms.");
-
-function printPercentile(percentile)
-{
- print("Above " + percentile + "%: " + averageAbovePercentile(times, percentile) * 1000 + " ms.");
-}
-
-printPercentile(99.9);
-printPercentile(99.5);
-printPercentile(99);
-printPercentile(97.5);
-printPercentile(95);
-printPercentile(90);
-printPercentile(75);
-printPercentile(50);
-printPercentile(0);
-
-gc();