[WinCairo] D3D11 is not used by default.
authorcommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 29 Sep 2014 17:44:47 +0000 (17:44 +0000)
committercommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 29 Sep 2014 17:44:47 +0000 (17:44 +0000)
https://bugs.webkit.org/show_bug.cgi?id=137215

Patch by peavo@outlook.com <peavo@outlook.com> on 2014-09-29
Reviewed by Alex Christensen.

ANGLE_DEFAULT_D3D11 needs to be defined for D3D11 to be used as default.

* ANGLE.vcxproj/libGLESv2Common.props:

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@174070 268f45cc-cd09-0410-ab3c-d52691b4dbfc

Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props
Source/ThirdParty/ANGLE/ChangeLog

index 3e4c343..1762cdc 100755 (executable)
@@ -5,7 +5,7 @@
   <ItemDefinitionGroup>
     <ClCompile>
       <AdditionalIncludeDirectories>..\src;..\src\libGLESv2;..\include;..\include\KHR;$(DXSDK_DIR)Include</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_DEFAULT_D3D11=1;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
     <Link>
       <ModuleDefinitionFile>../src/libGLESv2/libGLESv2.def</ModuleDefinitionFile>
index a8c1658..c2d09b7 100644 (file)
@@ -1,3 +1,14 @@
+2014-09-29  peavo@outlook.com  <peavo@outlook.com>
+
+        [WinCairo] D3D11 is not used by default.
+        https://bugs.webkit.org/show_bug.cgi?id=137215
+
+        Reviewed by Alex Christensen.
+
+        ANGLE_DEFAULT_D3D11 needs to be defined for D3D11 to be used as default.
+
+        * ANGLE.vcxproj/libGLESv2Common.props:
+
 2014-09-19  Daniel Bates  <dabates@apple.com>
 
         Always assume internal SDK when building configuration Production