[PlayStation] Specify byte order clearly on Remote Inspector Protocol
authorbasuke.suzuki@sony.com <basuke.suzuki@sony.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 11 Apr 2019 01:19:28 +0000 (01:19 +0000)
committerbasuke.suzuki@sony.com <basuke.suzuki@sony.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 11 Apr 2019 01:19:28 +0000 (01:19 +0000)
commitff4f4719c62b532d92d4e2b85b47a05361e71ca9
tree6791a153694c30a77498423313cde3cc53777885
parentf85f678494fe8753471aaeea3d501fd59b244879
[PlayStation] Specify byte order clearly on Remote Inspector Protocol
https://bugs.webkit.org/show_bug.cgi?id=196790

Reviewed by Ross Kirsling.

Original implementation lacks byte order specification. Network byte order is the
good candidate if there's no strong reason to choose other.
Currently no client exists for PlayStation remote inspector protocol, so we can
change the byte order without care.

* inspector/remote/playstation/RemoteInspectorMessageParserPlayStation.cpp:
(Inspector::MessageParser::createMessage):
(Inspector::MessageParser::parse):

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@244176 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/JavaScriptCore/ChangeLog
Source/JavaScriptCore/inspector/remote/playstation/RemoteInspectorMessageParserPlayStation.cpp