fast/canvas/webgl/shader-precision-format.html is flaky in debug
authortony@chromium.org <tony@chromium.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 10 Sep 2012 17:05:27 +0000 (17:05 +0000)
committertony@chromium.org <tony@chromium.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 10 Sep 2012 17:05:27 +0000 (17:05 +0000)
commitcf65e8d711ca2dd9e0d2b90878a0863b186cd89b
tree067fe2c55defae5ded26f67ce04b038be49d75bb
parent66a7cd5b9ac01c19d28c463cfd97462cab6e4a47
fast/canvas/webgl/shader-precision-format.html is flaky in debug
https://bugs.webkit.org/show_bug.cgi?id=84065

Reviewed by James Robinson.

It looks like we need to use waitUntilDone since we're adding a script
tag. Some tests have "PASS successfullyParsed is true" and some don't.

* fast/canvas/webgl/shader-precision-format-expected.txt: Add end output.
* fast/canvas/webgl/shader-precision-format.html: Use initNonKhronosFramework(true).

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@128073 268f45cc-cd09-0410-ab3c-d52691b4dbfc
LayoutTests/ChangeLog
LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt
LayoutTests/fast/canvas/webgl/shader-precision-format.html
LayoutTests/platform/chromium/TestExpectations