including both gl3.h and gl2.h when USE_OPENGL_ES is enabled
authormagomez@igalia.com <magomez@igalia.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 22 Feb 2018 15:33:03 +0000 (15:33 +0000)
committermagomez@igalia.com <magomez@igalia.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Thu, 22 Feb 2018 15:33:03 +0000 (15:33 +0000)
commit9b9828a0d893d80106ccff7757b50d0d2763b34a
treed8690b28e91e9dd513b83ffb99d0853fc97f3f1b
parent8be5f550f59686ca3f9441c134d9907fe02b5d70
including both gl3.h and gl2.h when USE_OPENGL_ES is enabled
https://bugs.webkit.org/show_bug.cgi?id=183008

Reviewed by Michael Catanzaro.

Don't include GLES3 headers as we stick to GLES2 API resources.

No new tests, no behavior change.

* platform/graphics/GLContext.cpp:

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@228917 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/WebCore/ChangeLog
Source/WebCore/platform/graphics/GLContext.cpp