[Qt] WebKit fails to compile if EGL headers are not in default INCLUDEPATH
authorcommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Tue, 12 Mar 2013 09:41:46 +0000 (09:41 +0000)
committercommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Tue, 12 Mar 2013 09:41:46 +0000 (09:41 +0000)
commit5fe855440b4e3fefccfdb3bcef9279fb8c7ba638
treec9e1c525653b2bd080d6762f40a440d6c5b95ad4
parent74abafafa51a2987bd1c9b7a05a0a7164fdf9c00
[Qt] WebKit fails to compile if EGL headers are not in default INCLUDEPATH
https://bugs.webkit.org/show_bug.cgi?id=111859

Patch by Floris Bos <bos@je-eigen-domein.nl> on 2013-03-12
Reviewed by Jocelyn Turcotte.

The 3D graphics code wants to include EGL header files.
But on some platforms such as the Raspberry Pi those are not in /usr/include
but in another folder.
Fix adds "egl" to CONFIG when OpenGL ES2 is used, so the right include
paths are added.

* WebCore.pri:

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@145506 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/WebCore/ChangeLog
Source/WebCore/WebCore.pri