Performance testing, diamond-square terrain generation + canvas
authorggaren@apple.com <ggaren@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Fri, 23 May 2014 22:37:30 +0000 (22:37 +0000)
committerggaren@apple.com <ggaren@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Fri, 23 May 2014 22:37:30 +0000 (22:37 +0000)
commit11834fba30d59cab1968c6bde1814da69d33b206
tree9c85159e2b401fb1c2bf48444901bca0a83572eb
parent323722548816166b0f7944d2eeb8185ef024c753
Performance testing, diamond-square terrain generation + canvas
https://bugs.webkit.org/show_bug.cgi?id=133054

Reviewed by Ryosuke Niwa.

This test was written by Hunter Loftis. It originally appeared on his
blog @ <http://www.playfuljs.com/realistic-terrain-in-130-lines/>.

I did a bit of editing for format and benchmark suitability.

* Canvas/terrain.html: Added.

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@169287 268f45cc-cd09-0410-ab3c-d52691b4dbfc
PerformanceTests/Canvas/terrain.html [new file with mode: 0644]
PerformanceTests/ChangeLog