[PlayStation] Add initialization for JSC shell for PlayStation port
authorstephan.szabo@sony.com <stephan.szabo@sony.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 1 Apr 2019 18:25:11 +0000 (18:25 +0000)
committerstephan.szabo@sony.com <stephan.szabo@sony.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 1 Apr 2019 18:25:11 +0000 (18:25 +0000)
commit0a5c9f420f0918d9e373c9727277fde32d02edff
treed7aa83b7914c5a2c42410d7cf0ef57ef406aa01b
parentf23e2169d2dd4ae8916c9f8f3dbbc8b15ff356b5
[PlayStation] Add initialization for JSC shell for PlayStation port
https://bugs.webkit.org/show_bug.cgi?id=195411

Reviewed by Ross Kirsling.

.:

Add functions for doing the automatic libc, floating point
initializations, signing of binaries and libraries and
wrapping of libc functions on PlayStation port.

* Source/cmake/OptionsPlayStation.cmake:

Source/JavaScriptCore:

Add ps options

* shell/PlatformPlayStation.cmake: Added.
* shell/playstation/Initializer.cpp: Added.
(initializer):

git-svn-id: https://svn.webkit.org/repository/webkit/trunk@243700 268f45cc-cd09-0410-ab3c-d52691b4dbfc
ChangeLog
Source/JavaScriptCore/ChangeLog
Source/JavaScriptCore/shell/PlatformPlayStation.cmake [new file with mode: 0644]
Source/JavaScriptCore/shell/playstation/Initializer.cpp [new file with mode: 0644]
Source/cmake/OptionsPlayStation.cmake