#include "NotImplemented.h"
-#if HAVE(GLX)
-#include <GL/glx.h>
-#endif
-
namespace WebCore {
#if USE(OPENGL_ES_2)
GLCurrentContextWrapper()
: GLPlatformContext()
{
- // FIXME:: This is a workaround until support to build evas with EGL has been added.
-#if USE(GLX) || PLATFORM(EFL)
+#if USE(GLX)
m_contextHandle = glXGetCurrentContext();
#elif USE(EGL)
m_contextHandle = eglGetCurrentContext();