bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
FloatRect boundingRect() const;
- FloatRect strokeBoundingRect(StrokeStyleApplier* = 0);
+ FloatRect strokeBoundingRect(StrokeStyleApplier* = 0) const;
- float length();
- FloatPoint pointAtLength(float length, bool& ok);
- float normalAngleAtLength(float length, bool& ok);
+ float length() const;
+ FloatPoint pointAtLength(float length, bool& ok) const;
+ float normalAngleAtLength(float length, bool& ok) const;
void clear();
bool isEmpty() const;