#include <OpenGL/gl.h>
#elif PLATFORM(WIN)
#include "OpenGLESShims.h"
-#elif PLATFORM(GTK) || PLATFORM(WPE)
-#if USE(LIBEPOXY)
+#elif USE(LIBEPOXY)
// <epoxy/gl.h> already included above.
#elif USE(OPENGL_ES_2)
#include <GLES2/gl2.h>
#else
#include "OpenGLShims.h"
#endif
-#endif
namespace WebCore {