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[GTK] Implement connected and disconnected events of GAMEPAD API with libmanette
[WebKit-https.git]
/
Source
/
WebCore
/
platform
/
gamepad
/
cocoa
/
GameControllerGamepad.h
diff --git
a/Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.h
b/Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.h
index
4611ce1
..
72e53ba
100644
(file)
--- a/
Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.h
+++ b/
Source/WebCore/platform/gamepad/cocoa/GameControllerGamepad.h
@@
-25,7
+25,7
@@
#pragma once
#pragma once
-#if ENABLE(GAMEPAD)
&& (defined(__LP64__) || PLATFORM(IOS))
+#if ENABLE(GAMEPAD)
#include "PlatformGamepad.h"
#include <wtf/RetainPtr.h>
#include "PlatformGamepad.h"
#include <wtf/RetainPtr.h>
@@
-66,4
+66,4
@@
private:
} // namespace WebCore
} // namespace WebCore
-#endif // ENABLE(GAMEPAD)
&& (defined(__LP64__) || PLATFORM(IOS))
+#endif // ENABLE(GAMEPAD)