AccessibilitySpinButton();
virtual AccessibilityRole roleValue() const { return SpinButtonRole; }
- virtual bool computeAccessibilityIsIgnored() const { return false; }
virtual bool isSpinButton() const { return true; }
virtual void addChildren();
virtual LayoutRect elementRect() const;
virtual AccessibilityRole roleValue() const { return ButtonRole; }
virtual bool isSpinButtonPart() const { return true; }
virtual LayoutRect elementRect() const;
- virtual bool computeAccessibilityIsIgnored() const { return false; }
};
inline AccessibilitySpinButton* toAccessibilitySpinButton(AccessibilityObject* object)
{
- ASSERT(!object || object->isSpinButton());
+ ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isSpinButton());
return static_cast<AccessibilitySpinButton*>(object);
}
inline AccessibilitySpinButtonPart* toAccessibilitySpinButtonPart(AccessibilityObject* object)
{
- ASSERT(!object || object->isSpinButtonPart());
+ ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isSpinButtonPart());
return static_cast<AccessibilitySpinButtonPart*>(object);
}