[WinCairo] Link errors, unresolved texture mapper methods.
[WebKit-https.git] / Source / WebCore / WebCore.vcxproj / WebCore.vcxproj.filters
index 05a14cc..5679ab9 100644 (file)
     <ClCompile Include="..\html\HTMLWBRElement.cpp">
       <Filter>html</Filter>
     </ClCompile>
-    <ClCompile Include="..\loader\cache\CacheValidation.cpp">
-      <Filter>loader\cache</Filter>
-    </ClCompile>
     <ClCompile Include="..\page\PageConfiguration.cpp">
       <Filter>page</Filter>
     </ClCompile>
     <ClCompile Include="..\rendering\RenderAttachment.cpp">
       <Filter>rendering</Filter>
     </ClCompile>
+    <ClCompile Include="..\platform\graphics\texmap\BitmapTextureGL.cpp">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\texmap\BitmapTextureImageBuffer.cpp">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\texmap\BitmapTexturePool.cpp">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\graphics\texmap\BitmapTexture.cpp">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClCompile>
+    <ClCompile Include="..\platform\network\CacheValidation.cpp">
+      <Filter>platform\network</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\Modules\geolocation\Coordinates.h">
     <ClInclude Include="..\html\HTMLWBRElement.h">
       <Filter>html</Filter>
     </ClInclude>
-    <ClInclude Include="..\loader\cache\CacheValidation.h">
-      <Filter>loader\cache</Filter>
-    </ClInclude>
     <ClInclude Include="..\storage\StorageNamespaceProvider.h">
       <Filter>storage</Filter>
     </ClInclude>
     <ClInclude Include="..\rendering\RenderAttachment.h">
       <Filter>rendering</Filter>
     </ClInclude>
+    <ClInclude Include="..\platform\graphics\texmap\BitmapTexture.h">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\graphics\texmap\BitmapTextureGL.h">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\graphics\texmap\BitmapTextureImageBuffer.h">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\graphics\texmap\BitmapTexturePool.h">
+      <Filter>platform\graphics\texmap</Filter>
+    </ClInclude>
+    <ClInclude Include="..\platform\network\CacheValidation.h">
+      <Filter>platform\network</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\css\CSSGrammar.y.in">
       <Filter>platform\win</Filter>
     </MASM>
   </ItemGroup>
-</Project>
+</Project>
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