// Check if the stub has weak references that are dead. If it does, then it resets itself,
// either entirely or just enough to ensure that those dead pointers don't get used anymore.
void visitWeakReferences(CodeBlock*);
+
+ // This returns true if it has marked everything that it will ever mark.
+ bool propagateTransitions(SlotVisitor&);
ALWAYS_INLINE bool considerCaching(Structure* structure)
{